Opportunist

You know how to take advantage of slow-moving enemies in combat.

Opportunist

Prerequisite: Base Attack Bonus +1

  • Benefit: When you make a successful attack against an enemy who has not yet acted in combat or any target during a surprise round, you may double your Damage Roll modifier.

Improved Opportunist

Prerequisites: Base Attack Bonus +3 & Opportunist

  • Benefit: When you make a successful attack against an enemy who has not yet acted in combat or any target during a surprise round, you may double your Damage Roll modifier.
  • Benefit 2: Once per Encounter, you may treat a target after you in the Initiative order as Flat-Footed, for the porpuses of attacks and abilities, until the start of their turn.

Mastered Opportunist

Prerequisites: Base Attack Bonus +5 & Improved Opportunist

  • Benefit: When you make a successful attack against an enemy who has not yet acted in combat or any target during a surprise round, you may roll your Attack(s) with Advantage & double your Damage Roll modifier.
  • Benefit 2: Twice per Encounter, you may treat a target after you in the Initiative order as Flat-Footed, for the porpuses of attacks and abilities, until the start of their turn.
  • Benefit 3: Once per Encounter, you may roll all checks (except Attack and Damage rolls) with Advantage against any target that has acted before you in the Initiative order.

Perfected Opportunist

Prerequisites: Base Attack Bonus +7, Mastered Opportunist, & Commando Training.

  • Benefit: When you make a successful attack against an enemy who has not yet acted in combat or any target during a surprise round, you may roll your Attack(s) with double Advantage, Damage with Advantage, & triple your Damage Roll modifier.
  • Benefit 2: Once per Round, you may make a target after you in the Initiative order Flat-Footed until the start of their turn. If the target is already Flat-Footed, they are instead Reeling.
  • Benefit 3: Twice per Encounter, you may roll all checks with Advantage against any target that has acted before you in the Initiative order.
  • Benefit 4: Once per Day/Session, you may replace your position in the Inative order with a creature who has a higher position.


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