Movement

You can Move up to your Movement Speed as a Move Action. Moving a number of squares less than your full movement speed is only considered part of a Move Action. Nonstandard modes of movement are also covered by this type of Action, such as Climb, Fly, Jump, Ride, and Swim.

Moving Diagonally

Moving Diagonally costs are normal. If a character moves diagonally through Low Objects or Difficult Terrain, they take the normal penalty to movement, double the cost (that is, each square counts as 2 squares).
  • A character can't make a Diagonal Movement past the corner or end of a wall that extends to a grid center.

Occupied Squares

Sometimes you may pass through an occupied square. The following will outline how they affect your movement.

Ally

You can Move through a space occupied by any character, creature, or Droid that doesn't consider you an opponent as normal.

Dead or Unconscious Enemy

You can move through a square occupied by an enemy that doesn't present an obstacle, such as one who is Dead, Unconscious, or Disabled as normal.

Much Larger or Smaller Enemy

Any character can move through a space occupied by an enemy three or more size categories larger or smaller than the Moving character though it will count as Rough Terrain and may be targeted for a Attack of Opportunity.

Tumbling

A character Trained in Acrobatics can attempt to Tumble through an enemy's Fighting Space to pass through the space as normal and avoid Attacks of Opportunity.

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