Mounted Combat
You know how to get the most from a Mount in combat and in other dangerous situations.
Mounted Combat
Prerequisite: Trained in either Pilot or Ride
- Benefit: You can make a DC 20 Pilot/Ride check as a Swift Action to spur your Vehicle/Mount to move faster than its normal speed. If the check fails, your Vehicle/Mount's Speed does not increase and it moves -1 step on the Condition Track. If the check succeeds, your Vehicle/Mount's Speed increases by 2 squares until the start of your next turn. You cannot Take 10 on this check.
- Your Vehicle/Mount must succeed on a DC 25 Endurance check before each subsequent use of this Feat in the same encounter. On a success: you may make your pilot/ride check as normal. On a failure, your vehicle/mount moves -1 step on the condition track before you make your pilot/ride check.
Additionally, Once per Encounter, as a Reaction, when you are piloting a Vehicle or riding a Mount, you can negate a weapon hit against either you or the Mount by making a successful Pilot/Ride check. The DC of the Skill Check is equal to the result of the attack roll you want to negate.
Improved Mounted Combat
Prerequisites: Trained in Ride & Mounted Combat
- Benefit: You can make a DC 20 Pilot/Ride check as a Swift Action to spur your Vehicle/Mount to move faster than its normal speed. If the check fails, your Vehicle/Mount's Speed does not increase and it moves -1 step on the Condition Track. If the check succeeds, your Vehicle/Mount's Speed increases by 4 squares until the start of your next turn. You cannot Take 10 on this check.
- Your Vehicle/Mount must succeed on a DC 20 Endurance check before each subsequent use of this Feat in the same encounter. On a success: you may make your pilot/ride check as normal. On a failure, your vehicle/mount moves -1 step on the condition track before you make your pilot/ride check.
Additionally, Once per Encounter, as a Reaction, when you or your vehicle/mount makes a successful Attack, the other may make a Combat Maneuver, even if they've already attacked this turn.
Finally, Once per Encounter, as a Reaction, when you are riding a Mount, you can negate a weapon hit against either you or the Mount by making a successful Ride check. The DC of the Skill Check is equal to the result of the attack roll you want to negate.
Master Mounted Combat
Prerequisites: Trained in Ride & Improved Mounted Combat
- Benefit: You can make a DC 15 Pilot/Ride check as a Swift Action to spur your Vehicle/Mount to move faster than its normal speed. If the check fails, your Vehicle/Mount's Speed does not increase and it moves -1 step on the Condition Track. If the check succeeds, your Vehicle/Mount's Speed increases by 6 squares until the start of your next turn. You cannot Take 10 on this check.
- Your Vehicle/Mount must succeed on a DC 15 Endurance check before each subsequent use of this Feat in the same encounter. On a success: you may make your pilot/ride check as normal. On a failure, your vehicle/mount moves -1 step on the condition track before you make your pilot/ride check.
Additionally, Once per Round, as a Reaction, when you or your vehicle/mount makes a successful Attack, the other may make a Combat Maneuver, even if they've already attacked this turn.
Finally, Once per Round, as a Reaction, when you are riding a Mount, you can negate a weapon hit against either you or the Mount by making a successful Ride check. The DC of the Skill Check is equal to the result of the attack roll you want to negate.
Oh but also, All attacks, including area attacks & Ability effects, roll with Disadvantage against you or your vehicle/mount. This only applies while you are piloting or riding.
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