Knock Heads

You knock two opponents' heads together in unarmed combat.

Knock Heads

Prerequisites: Strength 13, Dexterity 13, Advanced Combat Maneuvers, & Multi-Grab.
  • Benefit: After successfully using the Multi-Grab Feat against two targets that are both adjacent to you and each other, you can immediately knock their heads together, dealing automatic bludgeoning damage to each creature equal to 2d6 plus your Strength modifier. When comparing the damage to each creature's Damage Threshold, treat their Damage Thresholds as if they were 5 points lower. Both creatures are still considered Grappled at the end of using this Feat.

Improved Knock Heads

Prerequisites: Strength 15, Dexterity 15, Advanced Combat Maneuvers, Multi-Grab, & Knock Heads.
  • Benefit: After successfully using the Multi-Grab Feat against two targets that are both adjacent to you and each other, you can immediately knock their heads together, dealing automatic bludgeoning damage to each creature equal to 3d6 plus your Strength modifier. When comparing the damage to each creature's Damage Threshold, treat their Damage Thresholds as if they were 5 points lower. Both creatures are still considered Grappled at the end of using this Feat. If your attack surpasses a target's Damage Threshold by 5 or more you may choose to drop them Prone.

Master Knock Heads

Prerequisites: Strength 17, Dexterity 17, Advanced Combat Maneuvers, Multi-Grab, & Improved Knock Heads.
  • Benefit: After successfully using the Multi-Grab Feat against two targets that are both adjacent to you and each other, you can immediately knock their heads together, dealing automatic bludgeoning damage to each creature equal to 4d6 plus your Strength modifier. When comparing the damage to each creature's Damage Threshold, treat their Damage Thresholds as if they were 5 points lower. Both creatures are still considered Grappled at the end of using this Feat. If your attack surpasses a target's Damage Threshold by 5 you may choose to drop them Prone. If your attack surpasses a target's Damage Threshold by 10 or more they are Staggered.

Perfect Knock Heads

Prerequisites: Strength 17, Dexterity 17, Advanced Combat Maneuvers, Multi-Grab, Master Knock Heads, & Combat Mastery.
  • Benefit: After successfully using the Multi-Grab Feat against two targets that are both adjacent to you and each other, you can immediately knock their heads together, dealing automatic bludgeoning damage to each creature equal to 5d8 plus your Strength modifier. When comparing the damage to each creature's Damage Threshold, treat their Damage Thresholds as if they were 10 points lower. Both creatures are still considered Grappled at the end of using this Feat. If your attack surpasses a target's Damage Threshold by 5 you may choose to drop them Prone. If your attack surpasses a target's Damage Threshold by 10 or more they are Staggered.

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