Intoxication

A character's Intoxication Threshold is equal to (1 + their Constitution Modifier + their Species Modifier.) Every alcoholic drink the character consumes contains a number of Intoxication Points that count toward their Intoxication Threshold, similar to Stun Damage. When the number of Intoxication Points equals the character's Intoxication Threshold, the character is tipsy and gains their 1st level of Intoxication. When the number of Intoxication Points surpasses the character's Intoxication Threshold, the character must make an Endurance check (DC 15 + the difference between current Intoxication Points & the character's Intoxication Threshold).

  • On a failed check, the character gains another level of Intoxication; if the check is failed by 5 or more they gain two levels of Intoxication, and with a failure involving a natural 1 they gain three levels. On a successful check, the character resists the effects of the extra alcohol they've consumed but does not lose any levels already gained.

Every time the character consumes alcohol after reaching their Threshold they must make another Endurance check.

Levels of Intoxication

  1. 1st Level of Intoxication (At Threshold): +2 Charisma, & -2 Intelligence.
  2. 2nd Level of Intoxication: +1 Charisma, -1 Dexterity, & -2 Intelligence.
  3. 3rd Level of Intoxication: -2 Dexterity, -3 Intelligence, & -2 Wisdom.
  4. 4th Level of Intoxication: -3 Dexterity, -4 Intelligence, -3 Wisdom, & -1 Charisma. -3 to all Intelligence Skills & -1 to all Dexterity & Wisdom Skills.
  5. 5th Level of Intoxication: -4 Dexterity, -5 Intelligence, -4 Wisdom, & -2 Charisma. -5 to all Intelligence Skills, -3 to all Dexterity & Wisdom Skills, & -1 to all Charisma skills.
  6. 6th Level of Intoxication: -5 Dexterity, -6 Intelligence, -5 Wisdom, & -3 Charisma. -7 to all Intelligence Skills, -5 to all Dexterity & Wisdom Skills, & -3 to all Charisma skills. Disadvantage on Attack Rolls and Pilot checks.
  7. 7th Level of Intoxication: -6 Dexterity, -7 Intelligence, -6 Wisdom, & -4 Charisma. -10 to all Intelligence Skills, -7 to all Dexterity & Wisdom Skills, & -5 to all Charisma skills. Disadvantage on Attack Rolls and Double Disadvantage Pilot checks. Gain Flat-Footed Character State.
  8. 8th Level of Intoxication: -7 Dexterity, -8 Intelligence, -7 Wisdom, & -5 Charisma. -13 to all Intelligence Skills, -10 to all Dexterity & Wisdom Skills, & -7 to all Charisma skills. Double Disadvantage on Attack Rolls and automatic fail on Pilot checks. Gain Flat-Footed Character State & Advantage against Fear effects.
  9. 9th Level of Intoxication: -8 Dexterity, -9 Intelligence, -8 Wisdom, & -6 Charisma. -15 to all Intelligence Skills, -13 to all Dexterity & Wisdom Skills, & -10 to all Charisma skills. Double Disadvantage on Attack Rolls and automatic fail on Pilot checks. Gain Flat-Footed & Staggered Character States, Immunity against Fear effects, and Advantage on (hostile) Mind-Affecting effects.
  10. 10th Level of Intoxication: -10 Dexterity, Intelligence, Wisdom, & Charisma. -15 to all Intelligence, Dexterity, Wisdom & Charisma Skills. Triple Disadvantage on Attack Rolls (failed Attack rolls carry a critical fail consequence regardless of the dice result) and automatic fail on Pilot checks. Gain Flat-Footed & Debilitated Character States, Immunity against Fear effects & (hostile) Mind-Affecting effects, and Advantage on rolls against (hostile) Force Powers used against you.

Detoxing

During a Short or Standard Rest, characters lose half an Intoxication Point per hour. During a Long or Full Rest, characters lose an Intoxication Point per hour. Only a Total Rest will completely clear all Intoxication Points.

Other methods of Detoxing
  • Antidotepacs: The use of Antidotepacs will either remove one Intoxication Point during normal use or three points when used solely to treat Intoxication.
  • Food & Water: You may remove one Intoxication Point after consuming Food & Water.
  • Force Points: You may spend one Force Point to remove one Intoxication Point.
  • Light Side Points: You may spend a Light Side Point to remove all Intoxication Points.
  • Medical Kit: The use of Medical Kits will either remove one Intoxication Point during normal use or two points when used solely to treat Intoxication.
  • Stimpacs: The use of Stimpacs will remove one Intoxication Point, but will only work once per hour.
  • Stimulants: The use of Stimulants will remove one Intoxication Point.


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