Hip-Fire Shot

Hip-Fire Shot

Prerequisite: Dexterity Score: 12

  • Benefit: This feat only applies to One-Handed Sidearms. When targeting an enemy in your Point Blank Range, you gain +3 on your Attack & Damage Roll.
  • Once per Encounter, you may make a Reaction Attack against an enemy (that attacked) within your Point Blank Range, with half your normal Attack Bonus.

Improved Hip-Fire Shot

Prerequisite:Base Attack Bonus: 4+ Dexterity Score: 12 & Hip-Fire Shot

  • Benefit: This feat only applies to One-Handed Sidearms. When targeting an enemy in your Point Blank Range, you gain +3 on your Attack & Damage Roll, and may roll 1 with Advantage.
  • Twice per Encounter, you may make a Reaction Attack against an enemy (that attacked) within your Point Blank Range, with half your normal Attack Bonus.
  • Once per Encounter, you may increase your Critical Threat Range by 1, when targeting an enemy in your Point-Blank Range.

Master Hip-Fire Shot

Prerequisite: Base Attack Bonus: 8+, Dexterity 12 & Improved Hip-Fire Shot

  • Benefit: This feat only applies to One-Handed Sidearms. When targeting an enemy in your Point Blank Range, you gain +5 on your Attack & Damage Roll, and may roll both with Advantage.
  • Once per Round, you may make a Reaction Attack against an enemy (that attacked) within your Point Blank Range, with half your normal Attack Bonus.
  • Twice per Encounter, you may increase your Critical Threat Range by 1, when targeting an enemy in your Point-Blank Range.
  • Once per Encounter, you may treat one target at Short-Range as Point Blank.

Perfect Hip-Fire Shot

Prerequisite: Base Attack Bonus: 12+, Dexterity 12, Master Hip-Fire Shot, & Commando Training

  • Benefit: This feat only applies to One-Handed Sidearms. When targeting an enemy in your Short or Point Blank Range, you gain +5 on your Attack & Damage Roll, and may roll both with Advantage.
  • You may make a Reaction Attack against an enemy (that attacked) within your Short or Point Blank Range, with half your normal Attack Bonus.
  • Once per Round, you may increase your Critical Threat Range by 1, when targeting an enemy in your Short Point-Blank Range.
  • Twice per Encounter, you may treat one target at Medium-Range as Short-Range.
  • Once per Encounter, you may make a Special Attack as a Standard Action, when targeting an enemy at point-blank or Short range.


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