Gearhead

You are naturally talented with machines and electronics.   Gearhead
  • Prerequisites: Intelligence Score: 13, Trained in Mechanics & Use Computers.
  • Benefit: Once per encounter, you may spend three Free Actions, to make one Mechanics and one Use Computer check faster than normal. A check requiring a Full-Round Action can be attempted as a Standard Action, a check requiring a Standard Action can be attempted as a Move Action, and a check requiring a Move Action can be attempted as a Swift Action. Checks requiring multiple Swift Actions can be reduced by one Swift Action. Checks requiring more than a Full-Round Action can be attempted in one-half the amount of time normally required.
Improved Gearhead
  • Prerequisite: Gearhead
  • Benefit: Once per Encounter, you may spend one Swift Action, to ignore the consequences of a Critical or Catostraophic check failure for one Mechanics and one Use Computer check.
Master Gearhead
  • Prerequisites: Improved Gearhead
  • Benefit: Once per Encounter, you may spend one Move Action and choose one of the following:
    Take 20 on one Mechanics and one Use Computer check.
    Impose Disadvantage on all opposing skill checks relating to Mechanics and one Use Computer checks.
Perfect Gearhead
  • Prerequisites: Master Gearhead & Commando Training
  • Benefit: You gain an additional use per Encounter of all your Gearhead abilities equal to your Intelligence Modifier.

Comments

Please Login in order to comment!