Full Rest
8+ hours spent in secure sleeping arrangements. You heal for all your Hit Points or move to the top Condition Track; you may spend two Hit Die per hour spent resting; you recover all of your spent Hit Die pool; 6 Force Points; and all your Force Power Points.
- You may spend Hit Die to recover the rolled result + your Constitution modifier +3, per roll, in Hit Points. Die results that land on 1 or 2 may be rerolled.
- You may spend Hit Die to recover Force Points or Force Power Points. Your first three Points recovered don't count toward your total.
- You may spend Hit Die to relieve two points of Strain per Hit Die spent.
- You may move up +3 on the Condition Track for a non-Strain or non-Persistent condition.
- You may spend Hit Die to recover a use of a daily Technique & grant yourself a Take 10 & Take 20 on your next check with it.
Special: All Hit Die you spend on these extra effects are taken from the current day's total.
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