Disturbing Presence
Your presence is such that enemies let you move past them freely.
Disturbing Presence
Prerequisite: Trained in Deception- Benefit: If you succeed on a DC 15 Deception check, you can move through the Threatened area or Fighting Space of an enemy as part of your move action without provoking an attack of opportunity. Each Threatened space or occupied space that you move through in this manner counts as 2 squares of movement.
Improved Disturbing Presence
Prerequisite: Trained in Deception & Disturbing Presence- Benefit: If you succeed on a DC 15 Deception check, you can move through the Threatened area or Fighting Space of an enemy as part of your move action without provoking an attack of opportunity. Each Threatened space or occupied space that you move through in this manner counts as 2 squares of movement. On a DC 25 Deception check, Enemies within adjacent squares are Intimidated by you until the start of your next turn.
Master Disturbing Presence
Prerequisite: Trained in Deception & Improved Disturbing Presence- Benefit: If you succeed on a DC 15 Deception check, you can move through the Threatened area or Fighting Space of an enemy as part of your move action without provoking an attack of opportunity. Each Threatened space or occupied space that you move through in this manner counts as 1 square of movement. On a DC 25 Deception check, Enemies within 2 squares are Frightened by you until the start of your next turn. On a DC 35 Deception check, Enemies within adjacent squares are Staggered by you until the start of your next turn.
Perfect Disturbing Presence
Prerequisite: Trained in Deception, Master Disturbing Presence, & Commando Training.- Benefit: If you succeed on a DC 10 Deception check, you can move through the Threatened area or Fighting Space of an enemy as part of your move action without provoking an attack of opportunity. Each Threatened space or occupied space that you move through in this manner counts as 1 square of movement. On a DC 20 Deception check, Enemies within 2 squares are Frightened by you until the start of your next turn. On a DC 30 Deception check, Enemies within adjacent squares are Staggered by you until the start of your next turn.
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