Devastating Shot

Devastating Shot

Prerequisites: Base Attack Bonus +3, Aimed Shot, Devastating Criticals, & Weapon Focus (with the weapon being used.)

  • Benefit: After aiming, you may reduce your Attack Bonus (to a maximum of 3) and increase your weapon’s Critical Threat Range by the same amount. If your attack roll lands in your critical threat range, you roll a Devastating Injury (using 3d20 + Damage Dealt), instead of Critical Damage. This change lasts until the Start of Your Next Turn.

Special Note: This feat does not stack with any other 'after aiming' feat.

Improved Devastating Shot

Prerequisites: Base Attack Bonus +9, Aimed Shot, Devastating Criticals, Weapon Focus (with the weapon being used), & Devastating Shot.

  • Benefit: After aiming, you may reduce your Attack Bonus (to a maximum of 5) and increase your weapon’s Critical Threat Range by the same amount. If your attack roll lands in your critical threat range, you roll a Devastating Injury (using 4d20 + Damage Dealt), instead of Critical Damage. This change lasts until the Start of Your Next Turn.

Special Note: This feat does not stack with any other 'after aiming' feat.

Master Devastating Shot

Prerequisites: Base Attack Bonus +15, Aimed Shot, Devastating Criticals, & Weapon Focus (with the weapon being used), & Improved Devastating Shot.

  • Benefit: After aiming, you may reduce your Attack Bonus (to a maximum of 7) and increase your weapon’s Critical Threat Range by the same amount. If your attack roll lands in your critical threat range, you roll a Devastating Injury (using 5d20 + Damage Dealt), instead of Critical Damage. This change lasts until the Start of Your Next Turn.

Special Note: This feat stacks with 1 other 'after aiming' feat.

Perfected Devastating Shot

Prerequisites: Base Attack Bonus +19, Aimed Shot, Devastating Criticals, Weapon Focus (with the weapon being used), Master Devastating Shot,

  • Benefit: After aiming, you may reduce your Attack Bonus (to a maximum of 10) and increase your weapon’s Critical Threat Range by the same amount. If your attack roll lands in your critical threat range, you roll a Devastating Injury (using 7d20 + Damage Dealt), instead of Critical Damage. This change lasts until the Start of Your Next Turn.

Special Note: This feat stacks other 'after aiming' feat.


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