Damaged -Item Condition-

Items that have taken damage in excess of a quarter its total hit points are Damaged. They are less effective at their designated task and have the following effects, depending upon the item.

  • If the item is a weapon, any attacks made with the item suffer a –5 penalty with Disadvantage on attack rolls and disadvantage on damage rolls. Damaged weapons only score a critical hit on a natural 20 but still deal its normal critical hit damage.
  • If the item is armor, it is not affected by the Damaged condition.
  • If the item is a tool needed for a skill, any skill check made with the item takes a –5 penalty with disadvantage.
  • If they are Droid they are not affected by the Damaged condition.
  • If the item does not fit into any of these categories, the Damaged condition has no effect on its use.

Items with the broken condition, regardless of type, are worth 25% of its normal value. Items lose the damaged condition if it regains at least quarter of its original hit points or higher. Generally speaking, this requires a DC 20 Mechanic check and 30 minutes of work & half its Material worth to be repaired, the time is reduced by 10 minutes for each multiple of two the check exceeds. Most mechanics charge one-tenth of the item’s total cost to repair such damage.


Comments

Please Login in order to comment!