Combat Trickery

You excel at deceiving others with your tricks and masterful Feint in combat.

Combat Trickery

Prerequisites: Wisdom 13 & Trained in Deception
  • Benefit: You can spend two successive Swift Actions on the same turn to make a Deception check against a target's Will Defense. If the check is successful, the target is Flat-Footed against your next attack made before the end of your next turn. Additionally, you can spend a Force Point to extend your target's penalties, to your attacks, until the end of the encounter.

Improved Combat Trickery

Prerequisites: Wisdom 15, Trained in Deception, & Combat Trickery
  • Benefit: You can spend two successive Swift Actions on the same turn to make a Deception check against a target's Will Defense. If the check is successful, the target is either Flat-Footed against your next attack made before the end of your next turn or they take Disadvantage on their next attack against you. Additionally, you can spend a Force Point to extend your target's penalties, until the end of the encounter.

Master Combat Trickery

Prerequisites: Wisdom 17, Trained in Deception, & Improved Combat Trickery
  • Benefit: You can spend a Swift Action to make a Deception check against a target's Will Defense. If the check is successful, the target is either Flat-Footed against your next attack & your damage ignores 5 DR or they take Disadvantage on their next attack against you & your Damage Threshold is treated as 5 points higher. Additionally, you can spend a Force Point to extend your target's penalties, until the end of the encounter.

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