Alternate Rate of Fire Modes
Autofire
As a Special Attack, a character with a ranged weapon, with the appropriate fire mode, may make an Autofire Attack. As a Full-Round Action, the character may make a number of attacks equal to the weapon's minimum Autofire attacks, or up to the magazine is empty / until the blaster overheats.
Characters making an autofire attack suffer a penalty to their attack roll that grows with each additional attack made during their turn starting at -3 and increasing by 3 with each attack: -3, -6, -9, -12, etc. You also gain a -2 penalty when you change targets during the same attack. Autofire attacks can not cause critical damage, nor will it activate Devastating Criticals.
Burstfire
As a Special Attack, a character with a ranged weapon, with the appropriate fire mode, may make a burstfire attack. As a Full-Round Action, This allows that character to make a number of attacks equal to the weapon's minimum Burstfire attacks, or up to the magazine is empty / until the blaster overheats.
Characters making a burstfire attack suffer a penalty to their attack roll that grows with each additional attack made during their turn starting at -2 and increasing by 2 with each attack: -2, -4, -6, -8, etc. You also gain a -1 penalty when you change targets during the same attack. Burstfire attacks can not cause critical damage, nor will it activate Devastating Criticals.
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