Combat Skills
Combat Skills represent the ability to use, identify, maintain, and care for the weapons in each category. For example, the Gunnery skill governs firing large mounted weapons such as a land-to-air laser turret - and is also used to diagnose problems, reset the system if it overheats, identify manufacturers, and so on.
Skills that are tightly focused on use during physical confrontations are considered Combat skills. Application of these abilities is almost always violent, but need not be deadly.
A character may make use of extra , as well as and generated during a Combat skill check - details and rules of these can be found under Conflict & Combat. A GM may choose to spend and symbols in such circumstances, also detailed in the Conflict & Combat rule category.
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