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Ranged - Light

Combat Skill (Agility)

Light ranged weapons are those that can generally be wielded in one hand, such as a blaster pistol or other handgun. Light ranged weapons also include one-handed thrown items, such as bolas, knives, or grenades.   Using a light ranged weapon while engaged with an enemy increases the difficulty () of the check by one.   Many characters prefer to wield a weapon that can be effectively held with one hand, rather than carrying something larger. This may be a preference based upon the ease of concealment, or it could be simply a stylistic choice. Alternatively, some individuals feel that they must be able to keep another hand free, allowing them to, for example, pilot a speeder bike and fire a blaster pistol at the same time.   A broad selection of weapons falls under the category of the Ranged (Light) skill. It includes any weapon that can be fired with one hand, without the benefit of a brace or other support element. Specific examples include countless pistols, but also spears, nets, and thermal detonators. Some are so small as to be easily concealed, while others can only be wielded by the strongest of individuals.   The Ranged (Light) skill reflects the hand-eye coordination that a character has developed in conjunction with his intuitive grasp of wind resistance, gravity, and distance. Upon first arriving on a planet, an expert in this field may wish to practice their abilities so that they can learn how the world's environs might affect them.  
  • The vast majority of Ranged (Light) weapons inflict wounds against targets. Those that are capable of inflicting strain are specifically indicated and typically must be adjusted for use in that firing mode.
  • Characters may wield a Ranged (Light) weapon in each hand, or wield a melee weapon that can reasonably be used one-handed and a Ranged (Light) weapon in the other hand.
Ranged (Light) check difficulties are determined by the distance to the target. The difficulty () may be modified by maneuvers the character makes and specific combat situational modifiers (see Conflict & Combat).
Visit the Combat Skills page for details on Combat Skills, or the main Skills page for a table of all skills.

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