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Gunnery

Combat Skill (Agility)

Larger weaponry that generally requires a mount, turret, or placement to use effectively is covered by the Gunnery skill. It covers vehicle-mounted guns and most starship weapon systems, as well as stationary platforms for devices such as e-web repeating blasters, assault blasters, ion cannons, missile banks, laser turrets, proton torpedoes, and other armaments and ordnance.   Gunnery weapons cannot be used against targets engaged with the weapon and its user.   Many weapons are simply too large for a person to carry. In order to bring such a weapon to bear against an opponent, it may be mounted aboard a vehicle, hastily assembled where needed, or even built into a substantial defensive emplacement. Weapons of this sort might require a team to transport, assemble, and ultimately operate.   Characters seldom gain experience with weapons of this magnitude outside of military training. Weapons of this calibre are also difficult to acquire for anything but government entities. Only the most dangerous worlds have natural predators that require a weapon of this power as a proportionate response.   Gunnery applies to laser cannons and proton torpedoes mounted on starships. Larger mounted weapon systems like heavy laser turrets and ion cannons are also fired using this skill.  
  • If a character is piloting a starfighter, it may have weapons that are mounted upon it with a fixed orientation. Prior to making a Gunnery check, the pilot may need to maneuver his craft in order to achieve a firing solution.
  • Characters using Gunnery to fire turret-mounted weapons may need to hold their action until a pilot can drive the vehicle so that targets are within the weapon's firing arc.
  • Complex targeting computers and automated weapons mounts are often used with large scale weapons Operating this equipment also falls under Gunnery.
Gunnery check difficulties are determined by the distance to the target or relative silhouettes, depending on the weapon fired. The difficulty () may be modified by maneuvers the character makes and specific combat situational modifiers (see Conflict & Combat).
Visit the Combat Skills page for details on Combat Skills, or the main Skills page for a table of all skills.

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