Range Bands in Star Wars Galaxy | World Anvil
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Range Bands

This game relies on broad terms to describe ranges and distances. Rather than have a player's attention focused on a grid, counting squares, this game uses more abstract means to represent position, distances, and ranges, thus allowing the players to focus on the action and the adventure.   The distance between two points—people, objects, or adversaries—is defined by general range categories.   There are 5 Different Range Bands, and 3 different Range Scales  
 

Personal Scale Ranges

 

Engaged

  The Range Status of Engaged represents two or more targets who are grappling or otherwise engaged in hand-to-hand combat.   Characters engaged with each other are in very close proximity. A Soldier needs to be engaged with a target to hit him with his vibrosword. Two or more characters engaged with each other is called an engagement.   Engaged is also used to indicate that a person is close enough to an item to use it.  

Short Range

  Short range indicates up to several meters between targets. Many thrown weapons and small firearms are most accurate at short range. Two people in short range of each other can talk comfortably without raising their voices.   Moving to another spot within short range is usually easy to do and generally only requires one maneuver.  

Medium Range

  Medium range can be up to several dozen meters away. More reliable pistols can reach to medium range, but few thrown weapons can reach this far. Two people within medium range of each other need to talk loudly to hear each other.   Moving from short range to medium range takes little exertion, and generally requires one maneuver.  

Long Range

  Long range is farther than a few dozen meters. Blaster rifles, mounted weapons, and weapons that use the Gunnery skill can reliably reach this far without too much trouble. Two people within long range of each other need to yell loudly to hear each other.   Moving from medium range to long range requires two maneuvers, as it involves a greater distance and takes more time than moving between medium range and short range. This means that in most cases, a character cannot close the distance between short and long range in a single round, as it would take three maneuvers (one for short to medium, plus two for medium to long).  

Extreme Range

  Extreme range is the farthest range at which two targets can interact. High-tech sniper weaponry and some vehicle-mounted armaments may reach out to this range. Two people at extreme range may not be able to hear each other even if they shout.   Moving between long range and extreme range can be time-consuming and exerting, and it requires two maneuvers. This means that in most cases, a character can move the entire distance between long and extreme range in a single round, but will suffer strain or give up his action to do so.

Planet Surface Scale Ranges (In vehicles)

 

Close Range

  On the surface of a planet, most ground vehicles engage at close range, using their larger heavy blasters and laser cannons to hit targets a regular soldier would have trouble seeing, much less hitting. In the air and in space, close range is the range, in which dogfights between snubfighters or high-performance airspeeders take place.  

Short Range

Short range in planetary scale is anything up to roughly several dozen kilometers away. On the surface of a planet, this is far enough that vehicles no longer engage each other with line-of-sight weaponry (although artillery weapons can still pound opponents with indirect fire).  

Medium Range

  On the surface of a planet or inside a planet's atmosphere, something is within medium range if it is within roughly fifty kilometers, long enough that only the most powerful artillery weapons can engage it.  

Long Range

  Long range on a planet's surface can be anywhere from a hundred to two hundred kilometers away. Engagements never happen at this distance, at which enemies appear as flickering phantoms on the screens of each side's scanner systems.  

Extreme Range

  On a planet's surface, extreme range is the far edge of a vehicle's scanners, far enough that weapons cannot hope to reach.  

Planetary Ranges (In Space!)

 

Close Range

  Close range in planetary scale is slightly farther than extreme range in personal scale, and it can cover everything from a few dozen meters up to several kilometers in distance between two points.   This might seem like a great deal of space, but most vehicles can cover this distance in several minutes at worst and micro-seconds at best.  

Short Range

  In space, short range is just out of dog fighting range and beyond the range of most star fighter and patrol boat weapons. However, most self-propelled weapons can hit targets within short range, so these smaller vessels often carry concussion missiles and proton torpedoes to extend their reach.   Short range is still uncomfortably close for capital ships, though not quite as brutally point-blank as close range.  

Medium Range

  In space, something may be within medium range at a somewhat longer distance, up to a few hundred kilometers. This is far beyond the reach of most star fighter weapons, but at the ideal range of most of the big guns mounted on capital ships.   Thus, most capital ship engagements happen at medium range,with star fighters dog fighting between them.

Long Range

  In space however, long range can be up to several thousand kilometers away. At this point, engagements between ships become rare, with only the largest capital ship weapons able to bridge the gulf.  

Extreme Range

  In space, extreme range is likewise beyond the range of almost all starship weapons, even those mounted on capital ships. At extreme range, opposing ships are still jockeying for position before engaging each other, and both sides still have the chance to break off and escape.

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