Encumburance
Characters have an "encumbrance threshold" of 10 plus their Brawn rating, which limits how much they can carry under normal conditions without penalty. A total encumbrance value over the threshold means the hero is “encumbered,” and suffers ■ to all Agility and Brawn checks for every point of encumbrance over the limit. This is cumulative with any ■ Setback Die suffered for strain or other conditions, should any be in play.
Further, if a character is encumbered by an amount equal to or greater than his Brawn rating, he no longer earns a free maneuver each turn. The character can still perform up to two maneuvers, but each maneuver costs 2 strain. With a Brawn of 2, for example, a character would not get a free maneuver each turn if he's carrying 9 or more points of encumbrance.
Small items such as datapads, most pistols, and knives have an encumbrance value of 1 or 2
Medium items, such as blaster rifles, a satchel of thermal detonators, or a grappling hook and cord, have an encumbrance value of 3 or 4
Large or heavy items, such as cargo crates, repeating blaster rifles, or a heavy toolbox, are valued at. 5 or 6.
Type
Natural
Remove these ads. Join the Worldbuilders Guild
Comments