Encumburance Physical / Metaphysical Law in Star Wars Galaxy | World Anvil
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Encumburance

Characters have an "encumbrance threshold" of 10 plus their Brawn rating, which limits how much they can carry under normal conditions without penalty. A total encumbrance value over the threshold means the hero is “encumbered,” and suffers ■ to all Agility and Brawn checks for every point of encumbrance over the limit. This is cumulative with any ■ Setback Die suffered for strain or other conditions, should any be in play.   Further, if a character is encumbered by an amount equal to or greater than his Brawn rating, he no longer earns a free maneuver each turn. The character can still perform up to two maneuvers, but each maneuver costs 2 strain. With a Brawn of 2, for example, a character would not get a free maneuver each turn if he's carrying 9 or more points of encumbrance.
Small items such as datapads, most pistols, and knives have an encumbrance value of 1 or 2   Medium items, such as blaster rifles, a satchel of thermal detonators, or a grappling hook and cord, have an encumbrance value of 3 or 4   Large or heavy items, such as cargo crates, repeating blaster rifles, or a heavy toolbox, are valued at. 5 or 6.
Type
Natural
If a character needs to lift an object with an encumbrance value greater than his encumbrance threshold, such as an ally who has fallen off a gantry or ledge, he must make an Athletics check. The difficulty is Simple (-) if the object's encumbrance value is less than or equal to the character's encumbrance threshold.   Increase the difficulty by one for every point over, up lo a maximum additional encumbrance of 4 and difficulty of Daunting (4 Difficulty) A character with a Brawn of 2 and a threshold of 7, for example, tries to lift a rock with an encumbrance value of 10. That’s 3 over, so the difficulty is Hard

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