- Home Planet: Aar
- Attribute Dice: 12D
- DEXTERITY2D+2/4D+1
- KNOWLEDGE 2D/4D
- MECHANICAL 1D+2/3D+1
- PERCEPTION 2D+2/4D+1
- STRENGTH 2D/4D
- TECHNICAL 1D+2/3D+1
- Special Abilities:
- Claws: Do STR+1D damage
- Skin-Changing: By spending 1 full round standing against a solid surface, a skin-changer gains a +4D bonus to all sneak checks. For particularly complex patterns to mimic, as much as 3 rounds may be required, depending on the Gamemaster’s decision.
- Story Factors: Sluggishness in Cold Weather: Aar’aa become sluggish in particularly cold weather. At the GM’s option, Aar’aa characters may suffer a -1D penalty to all Dexterity and Strength skills in cold weather environments.
- Size: 1.4-2.0 meters
- Move: 10/12
Comments