Starship and Vehicle Combat
SMALL CRAFT COMBAT
Combat between small, one-person ships like starfighters and patrol boats or speeder bikes and single-seat airspeeders is relatively strightforward. The pilot, as the sole crew aboard, has one starship maneuver and one starship action (or two starship maneuvers) during his turn. This means he can fly and fight aboard his ship, or concentrate solely on flying. Small craft combat (especiallly with high-speed vehicles like airspeedes, speeder bikes, or starfighters) is quite abstracted. As they are constantly moving and striving with one another for the upper hand (thanks to their incredible speed an agility), it would be nearly impossible to map out every move a starfighter makes. Instead, the Game Master and players describe the actions the characters nd NPCs take, embellish them with narrative flair, then make their skill checks to resolve the actions.
MANEUVERS
Less involved than actions, maneuvers are simple activities that do not ttypically require a skill check. Beyond all the maneuvers in personal combat, there are several maneuvers that apply specifically to starships and vehicles. These additional maneuvers follow the usual rules governing maneuvers (see page 213). In addition (and especially in larger starships), characters are assumed to be able to perform any personal maneuvers such as dropping prone, managing gear, or interacting with the environment (although the GM and players should use common sense as to what a character can and cannot do given the situation). This also includes maneuvers such as aiming, since a character can aim with a quad laser turret just as he can aim with a blaster rifle. In general, all the maneuvers listed starting on page 213 apply in all forms of combat (with a certain level of common sense).
When ships or vehicles are in encounters, they should always track their current speed. A ship may be operating at any speed from zero to its maximum; however, accelerating an decelerating takes maneuvers to accomplish.
A starship or vehicle with a silhouette between 1 and 4 can benefit from one Pilot Only maneuver per round, and can benefit from a second Pilot Only maneuver if it suffers two system strain (Pilot Only maneuvers are ones that affect the movemnt of the ship itself, and ships may only move so fast and so far). If the starship has a single pilot, the pilot must also suffer 2 strain (or downgrade his action to a maneuver) to perform two maneuvers, as per combat rules. Some ships can have multiple pilots, in which case each can perform a Pilot Only maneuver and only the ship suffers the strain. However, these ships are rare.
A starship or vehicle with silhouette 5 or higher can only benefit from one Pilot Only maneuver in a round.
ACCELERATE/DECELERATE
Pilot only: Yes
Silhouette: Any
Speed: Any
The pilot may increase or decrease the ship or vehicle's current speed by one, to a minimum of 0 or a maximum of the ship's maximum speed rating.
FLY/DRIVE
Pilot Only: Yes
Silhouette: Any
Speed: Any
This starship maneuver reflects the simple act of moving the ship or behicle closer or farther away from something at its current speed. The number of starship maneuvers required for a ship or vehicle to move through a given number of range bands is dependent on its speed. It is important to remember that range is based on the moving ship's perspective, and is not a measure of avtual physical distance. Moving between one range band and the next always takes two maneuvers regardless of speed, with the following exceptions detailed below:
- Speed 0: The ship or behicle is not moving and connot use this starship maneuer until it accelerates.
- Speed 1: One starship maneuver to move within close range of a target or object, or two starship maneuvers to move from close to short range or from short range to close range.
- Speed 2-4: One starship maneuver to move within close range of a target or object, or to move from close to short range or from short to close range. Two starship maneuvers to move from close to medium or medium to close range.
- Speed 5-6: One starship maneuver to move within close range of a target or object or to move from close to medium range or from medium to close range. Two starship maneuvers to move from close to long or long to close range.
Comments