Divine Healing Spell in Star System Epsylon | World Anvil
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Divine Healing

"Healing Spell! Healing Spell! Healing Spell!
— First-time casters of this spell
  Miracles are a staple of the Elderon's power, and the most common are those of healing. Naturally, devoted priests and clerics who channel their Elderon's power have the ability to cure sickness and injuries. This usually takes quite a bit of prayer and concentration, although some novices tend to think just chanting "Healing Spell!" over and over again is a suitable substitute. It is not.   Divine Healing restores 1 wound per uncancelled s, and 1 strain per uncancelled a. The caster may add some of the additional effects listed below, in exchange for adding the displayed difficulty.  
  • Range: Increase the spell's range by one range band. This effect can be added multiple times, adding difficulty and one range band each time. (+d)
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  • Cure: Remove one negative status ailment from the target. (+d)
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  • Heal Critical: Heals one Critical Injury. (+dd)
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  • Smelling Salts: Revive a character that has been incapacitated. (+dd)

Manifestation

Divine Healing manifests as a glow coming from the caster's hands that is transferred to the target's wounds, healing them and reversing their effects.
Gestures & Ritual
To cast Divine Healing, one must focus on the target's injuries and offer a prayer to their patron Elderon, asking for their power and guidance. They must then place their hands on the target's wounds, to allow the power to transfer to their wounds.
Related Discipline
Effect Casting Time
1 Maneuver and 1 Action
Range
Short
Level
Characters need at least one rank in Divine Magic to cast this spell.
Applied Restriction
Divine Healing cannot be used to revive the dead, and it is very difficult to heal injuries the caster is unaware of. However, there is a small chance that previously unknown injuries may be revealed by the spell.

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