Ripple
Ripple is an unrecognized unknown ability that is somehow not mitigated by the Leray veil, enabling the wielder to create a very large fault line in the ground or the earth, which creates an non-simulated earthquake while the large crack in the ground is also non-simulated damage. For most scenarios, damage is not actually done to any specific wielder; the spell wrecks the ground of the battlefield while creating a new fault line that the veil cannot do anything about. The spell in question seems to use Leray magic as the format, and minimal MP energy from the host wielder. But too much about the ability is unknown for further classification.
Predecessor Spells: Unknown
Evolutionary Forms: Unknown
Evolutionary Forms: Unknown
Effect
Attack Form: Fault Creation
Attack Type: Non-Damaging Fault Line
Glyphring: False
Attack Type: Non-Damaging Fault Line
Glyphring: False
Manifestation
The size of the fault can be determined by that wielder using the Ripple spell, up to a certain maximum threshold. The maximum possible earthquake achievable through this skill is believed to set at a richter scale of 8.0. When the ground opens up due to the generated fault, it does not rip apart all the way down through the entire mantle of the earth, not even far enough to reach any lava that might be below, if used on general land that its. The quake that this generates does not last long therefore, but falling from a great enough height even in Sprawn Valley can easily be fatal.
Source
Personal MP
Average MP usage: 7%
Average MP usage: 7%
Discovery
The spell designer is unknown. Immersa Azerbond has once demonstrated the ability to use Ripple over and over, particularly during her time of war crimes.
Related Element
Unknown
Effect Duration
Quakes can last between 6-50 seconds depending on Ripple strength.
Effect Casting Time
Instant
Range
Medium/Short Range only
Level
Power Level: N/A
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