SpiritD6 Items
A character may have various kinds of items, from everyday crafting tools to survival equipment, weapons and armor, or even animals. Items usually have an Expense value and a Bulk value. Expense indicates how difficult and costly it is to obtain an item, from worthless trash at 0 to unique artifacts at 10. Bulk also starts at 0 for items with functionally no weight. A creature can carry items with bulk equal to 7+Might+(2xsize) without penalties. The size attribute of a creature modifies the bulk of items sized for that creature.
The bulk of any worn suit of armor is reduced by 1 when it is worn.
In cases where a bulk 1 item would be reduced to 0 bulk, instead treat it as 0.5 bulk. While bulk 0 items do not necessarily need to be tracked, if a character has large amounts of equipment, they may be considered as 1/5th bulk.
A character who is carrying more than their maximum bulk is overburdened. Their speed is reduced by 20%, their initiative is reduced by 4, and they have disadvantage on tumble, stealth, swim, and athletics. A character carrying more than 2 times their maximum bulk has their speed halved and doubles the other penalties. A character carrying more than 3 times their maximum bulk cannot move.
As a general rule, every level of expense can be thought of as doubling the cost of the item.
Mastercrafted Items: Mastercrafted items add 1 to the expense of the item. In most cases, mastercrafted items function as normal, but mastercrafted tools (other than weapons) allow you reroll a die made with a skill relevant to the tool once per day. In some cases, a mastercrafted tool may be required to even attempt a task that requires an especially precise tool.
One-handed melee weapons | Expense | Bulk |
---|---|---|
Axe | 3 | 2 |
Javelin | 2 | 2 |
Knife | 2 | 1 |
Mace | 3 | 2 |
Small Blade | 3 | 1 |
Spear | 2 | 2 |
Sword | 4 | 2 |
Two-handed melee weapons | Expense | Bulk |
Long Sword | 4 | 3 |
Pike | 2 | 3 |
Staff | 2 | 3 |
Waraxe | 4 | 3 |
Ranged weapons | Expense | Bulk |
Bow | 3 | 2 | Crossbow | 4 | 2 |
Musket | 4 | 3 |
Pistol | 4 | 1 |
Sling | 2 | 1 |
Armor | Expense | Bulk |
Light Armor | 3 | 3* |
Medium Armor | 5 | 4* |
Heavy Armor | 7 | 5* |
Heavy Shield | 2 | 3 |
Light Shield | 2 | 1 |
Gear | Expense | Bulk |
Basic crafting tool (chisel, hammer) | 3 | 1 |
Flint and Steel | 1 | 0 |
Holy Symbol | 1 | 0 |
Length of Rope (10m) | 1 | 0 |
Ration | 1 | 0 |
Torch | 1 | 1 |
Waterskin | 2 | 0 |