The First Mate
This specialist keeps the crew's morale high by providing supervision, encouragement, and discipline. A first mate benefits from a high Charisma score, as well as proficiency with the Intimidation and Persuasion skills.
They influence the success of certain Hazard Rolls such as Crew Conflict, Fire, Infestation, and Storms.
Special Officer Actions
Take Aim As an action, the captain, first mate, or bosun directs the crew's firing, aiding in aiming one of the ship's weapons. Select one of the ship's weapons that is within 10 feet of you. It gains advantage on the next attack roll it makes before the end of the ship's next turn. Full Speed Ahead As an action while on deck, the Captain, First mate, or Bosun can exhort the crew or Spelljammer depending on the situation, location, etc, to work harder and drive the ship forward faster. Roll a d6 and multiply the result by 5. Apply the total as a bonus to the ship's speed until the end of the ship's next turn. If the ship is already benefiting from this action's bonus, don't add the bonuses together; the higher bonus applies.Activity While Traveling
Raise Morale The first mate can manage the crew's time to grand extended breaks, provide instructions, and generally improve the quality of life on the ship. Once every 24 hours, if the crew's quality score is 3 or lower, the first mate can make a dc 15 persuasian check to improve the crew's quality score by 1.
Type
Transportation

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