Emerald Brotherhood

This brave group of adventurers gained noto­riety when, upon entering Realmspace seven years ago as neogi slaves, they defeated their cruel captors and destroyed a major neogi slav­ery operation in the meantime. The Brother­hood purchased their current ship from an arcane who was also a captive of the neogi at the time of their hair-raising escape. After only 14 months of activity within Realm­space, slavers—and the neogi in particular— have learned fear at the mere sight of Tyr’s Strike, the viper ship of the Emerald Brother­hood. The neogi currently have a bounty in ex­cess of 50,000 gp for the person or persons who can bring the members of this company to “jus­tice.” The feat may be easier said than done, be­cause the Brotherhood are also masters at hiding. The Brotherhood joined forces officially for the first time over four years ago to save the Thornwood and its resident druids from an in­vading tribe of gnolls. Their fame on Toril contin­ued when they became known as vicious lycanthrope hunters in the lands east and south of Amn and Tethyr. They were last reported on a quest for a local king along the Deepwash. Their mission was to hunt and kill three evil dragons. The party never succeeded in this task, for they were abducted into space in 1359 by the crew of the illithid slaver, Mind Ripper. They were explor­ing in the Snowflake mountain range at that time. Since they have never been seen on Toril since, it is common belief there that they are dead. The current members of the Emerald Broth­erhood are as follows: • Gehrm (AL LG), a 9th-level paladin of Tyr. Gerhm, the captain of Tyr's Strike and the un­questioned leader of the Emerald Brotherhood, has ST 18(84), DX 16, CN 15, IN 13, WS 15, CH 17. He possesses plate mail +1, shield + 1, boots of speed, and a vorpal long sword. Gehrm is an open and friendly fellow, his full black beard often holding a smile. Many of the treasures seized from various slavers are used by Gehrm and his wife Kalia to fund the building of Tyr’s first temple away from Toril. Gehrm is steadfastly devoted to his cause and crew mates and fights to the death for any and all of them. • Kalia (AL LG), an 8th-level cleric of Tyr and Torm. She has ST 16, DX 17, CN 14, IN 13, WS 18, CH 15. She possesses the following magical items: flail + 1, cloak of protection + 3, flameton­gue, and a staff of curing (14 charges). Kalia’s greatest strength is her inner serenity which, in conjunction with her wide, innocent green eyes, lulls many foes into underestimating this woman. Though peaceful and caring with her healing arts, she can become a fierce tigress when confronted. Kalia is the primary helms­man for the viper ship. • Dairn (AL CG), 7th-level fighter/6th-level mage. Dairn has ST 18(58), DX 18, CN 16, IN 16, WS 13, CH 14. He constantly carries a short bow + 1, wand of fire (16 charges), wand of frost (44 charges), and bracers AC 4. Dairn, a gray elf from the Forest of Tethyr, fell in with the Emerald Brotherhood early in his ad­venturing career and considers his human com­panions family, though he favors the company of Zadfraq, his half brother, and Thya. Dairn’s long white hair hangs loosely over his mage’s robes. Dairn usually sings to himself, but his cheerful singing becomes steel-edged concen­tration in battle. He shares with Thya a particu­lar hatred of the neogi because of their harsh treatment at the hands of the spider-like slavers. • Zadfraq (AL CG), 7th-level fighter/7th-level thief. His attributes are ST 17, DX 19, CN 14, IN 14, WS 14, CH 15. He carries a golden lion figu­rine of power, leather +3, and a long sword of wounding. Zadfraq, the younger brother of Dairn, is the unrelenting prankster of the Brotherhood. His elven mischief has caused much embarrass­ment for Kalia, whom Zadfraq thinks is “too seri­ous .. . just too serious.” Much of his gear has a feline motif, and he tends to wear green and black. Despite his mischief, he and his sole sur­viving golden lion are staunch allies in melee. Tyr’s Strike The viper ship owned by the Emerald Brother­hood has been modified with a major helm. The jettison weapon was removed and the area con­verted into a cabin. A total of 1 dl2 mage shots are kept constantly available for the light cata­pult. The forward ballista weapon has been en­chanted to increase the chance to hit by + 1. The ship can generally be found patrolling the areas between Anadia and Toril, unless the crew has been hired to pursue a job in another crystal sphere. Their main port-of-call is in the Tears of Selune, where there is a partially constructed temple to Tyr on an isolated planetoid. This as­teroid serves as a base for the company as well.
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