Game Rules
House rules
Character building:
- Level up by milestones
- Fixed hitpoints average
- Official sources WotC Forgotten Realms only
- Abilities: point buy or roll 4d6 and pick the 3 highest
The below applies to both players, NPCs and antagonists.
- We hold up our token when we're speaking out of character
- Nat 20 is always a success and special things may happen
- Nat 1 is always a failure regardless of feats, modifiers, etc. You may use features, feats or conditions to reroll. Bad things may happen.
- Outside of combat all healing potions and spells are maxed
- Use of the Help action for other players only if you can explain how your character helps
- Luck points may be donated to other players if you can see eachother
- You may roll a Sleight of Hand check to cast spells covertly. DC goes up by spell level (DC10 + spell level; cantrips are spell level 0) and situation.
- Players start the campaign with 3 Group Inspiration dice which can be used to reroll any dice (skill checks, saving throws, damage, etc.). More dice can be earned by being awesome!
- Personal inspiration can be earned by doing cool stuff, impressive narraration, funny jokes and bribes to the DM :-)
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