Attacus Battlecruiser (At-ta-cus)
"The Attacus Battlecruiser, the center of command whenever the Coscinocera is not present, this flagship leads the Divisions, Missile heavy, shield heavy, power heavy. Still on its own it out-guns any other republic vessel with its energy weapons. It has the same Engines and Reactors as the Cocropia, albiet with many more, which allows it to keep pace with its battleline. To coordinate with its division the ship has considerable command and control facilities. It's speed and agility is like the Heavy Cruisers stunted. While the Light Cruiser is the shield, the Heavy Cruiser the spear, the Battle Cruiser is the head and anchor of the formation, the coordinator."
- Yane's "Warships of the Republic" monthly column in the "Daily Light"
- Yane's "Warships of the Republic" monthly column in the "Daily Light"
Power Generation
8x Type 3 Heavy Fusion Reactor (Hyperium)
10x Type 2 Auxiliary Fusion Reactors (Hyperium)
10x Type 2 Auxiliary Fusion Reactors (Hyperium)
Propulsion
4x Type 1 Heavy Fusion Engines
Weapons & Armament
30x 1280cm Neutron lasers: single barreled, ball mounted, the right arm of the free world. Found on any Republic ship worth its armament, this weapon is allegedly effective against the Evergrowth, leading to its quick mass adoption. It is a foreign design however, given to us by the Bearer of Gifts. While it has not supplanted the versitile missile tube, some theorists have proposed abandoning the old Missile focused approach. This laser is however the single most powerful weapon in the Republics arsenal, short of a Hyperium bomb. It is, as a consequence of both its origin and advanced nature, very expensive.
10x 1200cm Plasma Fusiliers: Copied straight from the schematics found from the Thu, produced straight from their abandoned forges. It's a large caliber plasma weapon, what more to say; some say its only here for the pretense of versitility, and that it should be abandoned in favor of the more powerful Neutron Laser.
12x Particle Disruptors: Another weapon from the Thu armories, this weapon fires a high energy stream of particles at near light speed, disrupting the targets molecules and or atoms.
60x 8m Launch Tubes: Missile tubes, they are what you put in them, which in most cases are Hyperium bombs. Comes in some variations, some with many smaller warheads to blanket a large area, useful in orbital bombardment, or to get past point defense systems, others have a single large warhead to punch through shields and armor. There are also variants with conventional warheads, they are however becoming rarer and rarer in the fleet.
10x 1200cm Plasma Fusiliers: Copied straight from the schematics found from the Thu, produced straight from their abandoned forges. It's a large caliber plasma weapon, what more to say; some say its only here for the pretense of versitility, and that it should be abandoned in favor of the more powerful Neutron Laser.
12x Particle Disruptors: Another weapon from the Thu armories, this weapon fires a high energy stream of particles at near light speed, disrupting the targets molecules and or atoms.
60x 8m Launch Tubes: Missile tubes, they are what you put in them, which in most cases are Hyperium bombs. Comes in some variations, some with many smaller warheads to blanket a large area, useful in orbital bombardment, or to get past point defense systems, others have a single large warhead to punch through shields and armor. There are also variants with conventional warheads, they are however becoming rarer and rarer in the fleet.
Armor and defense
Steel - Carbon Nanotube - Ceramic Composite;
While not the most effective, or most efficient armor in the galaxy, its the best the Republic has, the ship features relatively solid frontal armor, with only critical systems not facing the enemy having armor. The ship instead relies on:
Kinetic Barriers;
Utilizing the ‘three-dimensional’ expression of the Holzmaan effect, these ‘deflector shields’ are able to project defensive screens against enemy fire. The ‘three-dimensional’ effect can also operate as a sort of anti-grav system. These shields are the main protective system of any of the Republic's ships. However, shields can be vulnerable to projecitiles;
Point Defense Laser;
The one, the only. A independantly targeted, ball mounted single barreled laser for shooting down missiles, torpedoes, projectiles. On this vessel they number a total of 100.
While not the most effective, or most efficient armor in the galaxy, its the best the Republic has, the ship features relatively solid frontal armor, with only critical systems not facing the enemy having armor. The ship instead relies on:
Kinetic Barriers;
Utilizing the ‘three-dimensional’ expression of the Holzmaan effect, these ‘deflector shields’ are able to project defensive screens against enemy fire. The ‘three-dimensional’ effect can also operate as a sort of anti-grav system. These shields are the main protective system of any of the Republic's ships. However, shields can be vulnerable to projecitiles;
Point Defense Laser;
The one, the only. A independantly targeted, ball mounted single barreled laser for shooting down missiles, torpedoes, projectiles. On this vessel they number a total of 100.
Communication Tools & Systems
Type 1 Holzmaan Wave Long Range Communications Device (HLRC)
Type 2 Medium Range Radio and Laser Communication Device (MRRLC)
Type 2 Medium Range Radio and Laser Communication Device (MRRLC)
Manufacturer
Creation Date
10,002AF
Owning Organization
Rarity
12 Built
Width
600m
Length
2048m
Height
350m
Complement / Crew
1200 Men
Cargo & Passenger Capacity
A Battalion of Marines, (450 men) a sizeable Clergy contingent, apx 50 members.
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