Magic Items

Types of magic items include armor, potions, scrolls, rings, rods, staffs, wands, weapons, and wondrous items. Magic items also have rarities: common, uncommon, rare, very rare, legendary, and artifact.
— Malthas

The secrets of creating these items, if indeed they were ever known to mortal beings, are lost to the depths of time, but fragments of which are held by individuals known as Artificers, a near extinct practice of soul forging. Some are unique, or are the last of their kind. In other cases, several examples of an item exist, scattered across the lands.

Magic items have something to do with a soul adheering to an item, instead of moving on from the material plane. Grave robbing is a profitable if albiet horrible way to discover magic items, to sell back through proper channels and make a impressive turn out. But there is a distinctive difference between 'enchanted' or 'standarized' magic items, over unique ones.

A standardized or enchanted magic item include +1-3 armors, +1-3 weaponry, utility tools like sending stones, and bags of holding. These are created by enchanter archmages. But named or sentient weapons are always manifestations of this grave-robbing practice. However in comparison, if a wielder of a +3 weapon dies with their weapon on their person, there is a chance it could upgrade to a +4-6, so on and so forth. Some of the most potent mages have ridiculously powerful wands that will end up necrosifying them if they overuse them, just because of the sheer amount of power contained within these items.

Whatever is left behind when a god dies, generally forms into a 'artifact', which is wielded by other divine entities.

Sentient magic items are a strange thing in and of themselves. It is a general consensus that only mortal souls can go on to make sentient magic items, and these individuals generally did some great feat that cemented them in their cultures history. The memories of from when they were alive however are almost always shattered.

Intelligent monsters often use magic items in their possession, while others might hide them away to ensure they don’t get lost or stolen. For example, if a goblin tribe has a +1 longsword and an alchemy jug in its treasure hoard, the tribe’s warlord might wield the sword, while the jug is kept somewhere safe.