Arcana Conjuri
"Are you kidding me? Who WOULDN'T want to summon 9 unicorns to battle their enemies!? That's like- encompassing at least 6 of my greatest childhood dreams."When detecting this type of magic it appears as a soft pale green. The School of Conjuration bends space around the caster, letting them move significant distances, summon creatures and objects and transfer between planes. Such power comes with great responsibility and high risks, and Conjurers have more than once have been compared to cats, considering how many close calls they tend to experience and by times Conjurers have died thanks to their curiosity. Conjuration in the hands of a divine caster can also have healing properties, and can even be used to return spirit back to its body if the spirit hasn't parted too far from its body. Conjuration requires knowledge, accuracy, wisdom, and meticulousness for best effect, making it good addition to both Wizards and elder Druids. During the casting of Detect Magic, conjuration spells emit a soft pale green aura. The sudden smell of brimstone is a familiar scent to several Conjurers as is salty, stingy taste, and most conjuration spells tend to emit heat. Conjuration is a very versatile discipline, making it very attractive to several casters. Conjuration spells can be roughly divided into five different categories, depending on their usages. Conjuration makes its home at large within naturalistic places. The plains of Vassalstar, Ska'Renias deep jungles, Premuras rolling fields. These places tend to be suitable with many supplies needed for summoning spells. Premura's trees in particular are unique as they are one of the very few types of trees that can be cut down in order to craft Ritual Totems, which are needed in order to cast spells like Conjure Woodland Beings.
Relocators
Many of the conjuration spells are fit for swiftly transporting a person or group of people from one place to another. The distance that the spells can move a person varies wildly from small jumps inside a room to traversing through the planes of existence. Some relocator-type spells include: Misty Step, Dimension Door, Arcane Gate, and Teleportation Circle.Damaging Spells
With a clever way to call for elements and other energies to one's aid, conjuration can be used to damage one's enemies. Was it fire, spectral blades, clouds of poisonous gas or tendrils of dark energy, conjuration can greatly strengthen one's attacks and bring opponents to their knees. Some damaging spells include: Sword burst, Arms of Hadar, Ice knife, and Cloudkill.Obstacles
In times of trouble druids might manipulate plants to trap their opponents and arcane casters call upon thick fog to hide their presence. These feats are typical defensive usages of conjuration, where instead of traversing space, the caster makes the space untraversable. Some obstacle spells include: Entangle, Fog Cloud, Grease, and Web.Summons
Sometimes caster may summon a swarm of beetles, fiendish creature or even an angel to their side. Summoning is a powerful tool in a caster's toolbox, that comes with both great benefits for information gathering, battling and many other things, but it comes with high risks. From helpful familiars to fickle fey, everything is just finger flick away - but should that flick even happen? That is the conundrum the summoner must always ask from themselves. Some summoning spells include: Conjure animals, Conjure Elemental, Find Familiar, and Faithful Hound.Utilities
Conjuration was a miscellaneous collection of several different types of utility spells to ease up the life of the caster. From spectral servants to pick up their stuff, dimensional pockets to hide said stuff, ability to create food out of thin air to the coveted Wish spell that can bend the reality, conjurers have a very flexible repertoire of utilities to choose from to aid them on their quest for glory. Some utility spells include: Mage hand, Mordekainen's Magnificent Mansion, Create Food and Water, and even the impossible to attain spell; Wish.Casters that use conjuration are not strangers to several severe mishaps. Many Conjurers have died after badly calculated teleportation that transferred them inside a solid stone or lair of a hungry demon. Miscalculations and curiosity have brought some casters to inhospitable environments. It made them lose limbs and some of their sanity while at it. And more than once has a summoned beast decided to eat the conjurer that summoned it.
There are many 'forbidden conjurations' within Conjuration Circles. There are lost spells that while they do work, are completely unpredictable at the same time. There have been times where a Lich who was minding his own business was suddenly yanked by force into the middle of a mage college by accident. He proceeded to level the wing before the Lich was dispelled. Other creatures have been summoned as well, not of this world, that have driven mages to insanity. Tread carefully when coming across a forbidden conjuration scroll. While it may contain great power, there is a reason it is not officially recognized and prohibited by the college.