The scavenger

The myth, the legend of the stars. Or the old barrel.   Medium explorer (Tier 6 ver Mk.II)
Speed 10; Maneuverability: good (turn 1 Hyperspace: 1 (Drift)
AC 18; TL 20; (+6 pilot) Scan-/ Target- DC: 18 (+4 TL)
HP 55; DT —; CT 13;
Shields: Medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Turret): Linked Heavy laser cannon (8d8)
Power Core: Pulse Red (175 PCU) ; Drift Engine: Signal Basic;

Systems: advanced long-range sensors, crew quarters (common), mk 2 armor, mk 4 defences, mk 3 duonode computer (tier 3
Expansion Bays: Arcane-/ Science (general)- Lab, cargo hold x2, Tech workshop;
Complement: 1-6;
Modifiers: +3 any two checks per round, +4 Computers, +1 Piloting;   CREW: 3 (Stats may be wrong) Computer and pilot modifers are included.
Ace First-Pilot: Computers +20 (6 ranks), gunnery +10, Piloting +16 (6 ranks)
Captain Chief-Engineer: Bluff +2 (0 ranks), Computers +20 (6 ranks), Diplomacy +160 (6 ranks), Engineering +16 (6 ranks), gunnery +10, Intimidate +2 (0 ranks), Piloting +16 (6 ranks)
Magic Science-Officer: Computers +16 (6 ranks), gunnery +10, Life-/, Physical-/, Mysticism- science +16 (6 ranks)   Ship retired and parts used for scrap.

Power Generation

Power Core: Pulse Red (175 PCU)
PCU systems: non-essential 148, essential 123, max 175

Communication Tools & Systems

Scavenger Ship Computer: Tier 3.
ACCESS HACK: DC 25; ROOT HACK: DC 45   Modules: DC 25
#1: Secure data, large: Shipslog, Star maps.
#2 <=> #4:Secure data, specific: Crewlogs.
#5 <=> #??: Control, complex: Ship-controll, Las-Cannon, Sensor-computer, Airlocks, etc...   Countermeasures:
Nickname
Green Beauty
Motto
To lurk or not to lurk.

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