Solarian
Solarians are mystical melee combatants who harness stars and black holes to create weapons and armour from energy, and can manipulate these balanced, fundamentally opposing forces of energy and entropy.
The stars guide the planets with gravity, create life with light and heat, and utterly consume worlds in supernovas and black holes. You understand that these acts of creation and destruction are not opposites, but rather two parts of a natural, dualistic cycle. You seek to be an agent of that cycle, an enlightened warrior with the ability to manipulate the forces of the stars themselves. Constantly accompanied by a mote of fundamental energy or entropy, you can shape this essence in combat to create weapons and armour of gleaming stellar light or pure, devouring darkness. Whether you apprenticed in a temple or came to your powers through personal Revelation, you recognise yourself as part of an ancient tradition—a force of preservation and annihilation.
Hit Points: 7
Stamina Points: 7 + Constitution modifier
Key Ability Score: Your Charisma lets you channel your connection to the cosmos, so Charisma is your key ability score. A high Strength score can make you better at melee attacks.
Class Skills: Acrobatics (Dex), Athletics (Str), Diplomacy (Cha), Intimidate (Cha), Mysticism (Wis), Perception (Wis), Physical Science (Int), Profession (Cha, Int, or Wis), Sense Motive (Wis), Stealth (Dex)
Skill Ranks per Level: 4 + Intelligence modifier
Proficiencies: Armor-light; Weapons-basic and advanced melee weapons and small arms
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