Telekinesis

A simple, but powerful, affinity, Telekinesis is a solid choice for any creature. The ability to lift and manipulate objects with one's mind, Telekinesis is a diverse tool that doesn't require direct contact with something and can be used over a distance. However, holding objects for a prolonged amount of time will drain on your character. Every item is given a number of 'increments' that determines how much it weighs on your character's energy and stamina pool. Each increment is approximately 5 pounds (2.5 kg). Each increment of weight costs 5 stamina or energy to lift and fling, but how this ability drains over time is determined by your level. While draining from a pool, you cannot regenerate points in it.   If someone is devoted to this ability enough, they can put more than three points in it. However, it will only add another two increments to your max, and increase the range by 5 feet.   Level I:
You only have about 1 increment of weight in you, able to lift, carry, and fling things that weigh 5 pounds (2.5 kg) or less. You can only manipulate items within 20 feet and in line-of-sight, however. Each increment of weight will drain 3 energy or stamina for each turn the item is held after the first.   Level II:
Able to hold up to 3 increments of weight, you can manipulate things up to 15 pounds (7 kilograms). You also can manipulate items from further away, about 30 feet and within line-of-sight. Each increment of weight will drain 2 energy or stamina for each turn the item is held after the first.   Level III:
The max for a normal person, they can carry up to 9 increments of weight, 45 pounds, or 21 kilograms. You also do not need to see an object to manipulate it, just know it's general area and focus on it. Your range also sees a minor increase, up to 50 feet. Each increment of weight will drain 1 energy or stamina for each turn the item is held after the first.