Mute
This affinity is the flip of the vibrant affinity. Instead of creating soundwaves, this affinity removes them allowing one to effectively silence or dullen sounds. With every level, you can silence the sounds of another person or area. This ability will always cost 5 energy or stamina to activate. How it drains over time is determined by your level. While draining from a pool, you cannot regenerate points in it.
Level I:
While you can't quite silence sounds, you can dull them a bit, making loud sounds soft, and near-nonexistent sounds unnoticeable. Only able to target one person or area, this ability drains 3 energy or stamina for each turn it is sustained after the first.
Level II:
Now able to completely mute any sound, you've gained the ability to mute an extra area or person at a cheaper cost. For each person or area targeted, this ability drains 2 energy or stamina for each turn it is sustained after the first.
Level III:
You can now mute three areas and, not only that, but while an area is muted, spells cannot be cast and magic is dampened, costing more energy and time to cast. For each person or area targeted, this ability drains 1 energy or stamina for each turn it is sustained after the first.
Level IV:
In complete control of the magic around you, you've learned to make any magic fizzle at the snap of your fingers, silence anyone who dares speak out of hand, and move without noise. You have the ability to affect as many areas as you'd like, and even leave those areas muted indefinitely. This ability is also free for each turn sustained after the first. However, it still counts as a drain on your energy or stamina pool.
Level I:
While you can't quite silence sounds, you can dull them a bit, making loud sounds soft, and near-nonexistent sounds unnoticeable. Only able to target one person or area, this ability drains 3 energy or stamina for each turn it is sustained after the first.
Level II:
Now able to completely mute any sound, you've gained the ability to mute an extra area or person at a cheaper cost. For each person or area targeted, this ability drains 2 energy or stamina for each turn it is sustained after the first.
Level III:
You can now mute three areas and, not only that, but while an area is muted, spells cannot be cast and magic is dampened, costing more energy and time to cast. For each person or area targeted, this ability drains 1 energy or stamina for each turn it is sustained after the first.
Level IV:
In complete control of the magic around you, you've learned to make any magic fizzle at the snap of your fingers, silence anyone who dares speak out of hand, and move without noise. You have the ability to affect as many areas as you'd like, and even leave those areas muted indefinitely. This ability is also free for each turn sustained after the first. However, it still counts as a drain on your energy or stamina pool.