Illusion
Though, people with the base Illusion affinity can only manipulate one of the five sensory Illusions, not all. With every point put into this affinity, you gain the ability to manipulate another sense. This ability will always cost 5 energy or stamina to activate. How it drains over time is determined by your level. While draining from a pool, you cannot regenerate points in it.
When choosing thing affinity, chose one: Touch, Sound, Smell, Sight, or Taste
Level I:
You have the ability to manipulate one sense, small things mostly, the sight of a ball bouncing, a whiff of a pie, a thrumming heartbeat, the brush of a feather. You can only affect the sense of one person at a time. This ability drains 3 energy or stamina for each turn it is sustained after the first. Level II:
Gain the ability to manipulate another sense. Your abilities double in power and you can affect a second person. However, you can only manipulate one sense at a time, never both. This ability drains 2 energy or stamina for each turn it is sustained after the first. Level III:
You can manipulate a third sense. Your abilities have no match, able to create massive illusions and merge all of your senses into one grand scheme. Your illusions can be the size of a house, overwhelm with stench, cripple others in pain, or even deafen without sound. This ability drains 1 energy or stamina for each turn it is sustained after the first. Level IV:
A master of your craft, your illusions become reality. Cuts you create are real, your sounds can create lifelong issues, and pain lingers long after you leave. Able to effect as many people as you'd like, you are a master of anyone who comes before you. This ability is also free for each turn sustained after the first. However, it still counts as a drain on your energy or stamina pool.
You have the ability to manipulate one sense, small things mostly, the sight of a ball bouncing, a whiff of a pie, a thrumming heartbeat, the brush of a feather. You can only affect the sense of one person at a time. This ability drains 3 energy or stamina for each turn it is sustained after the first. Level II:
Gain the ability to manipulate another sense. Your abilities double in power and you can affect a second person. However, you can only manipulate one sense at a time, never both. This ability drains 2 energy or stamina for each turn it is sustained after the first. Level III:
You can manipulate a third sense. Your abilities have no match, able to create massive illusions and merge all of your senses into one grand scheme. Your illusions can be the size of a house, overwhelm with stench, cripple others in pain, or even deafen without sound. This ability drains 1 energy or stamina for each turn it is sustained after the first. Level IV:
A master of your craft, your illusions become reality. Cuts you create are real, your sounds can create lifelong issues, and pain lingers long after you leave. Able to effect as many people as you'd like, you are a master of anyone who comes before you. This ability is also free for each turn sustained after the first. However, it still counts as a drain on your energy or stamina pool.