Harmonia

Those with the harmonia affinity can manipulate their surroundings in accordance to their mood. This varies from witch to witch. While one may superheat the air or light fires when angry, another may induce anger into other people such as allies or enemies. This is a rather vague affinity as it is vastly different from person to person. Regardless, it is a strong affinity at base.   When selecting this affinity choose a path:
  • Mental Harmonics can inflict their emotions in others, reinforcing the resolve of others or disorganizing the enemy.
  • Physical Harmonics force their surroundings to mirror their mood, flash fires and sudden storms are not uncommon.
  • Emotional Harmonics can turn their emotions into a weapon, empowering their attacks with different effects.
  Level I:
At their base, Harmonics are creatures of chaos and lack restraint. They have no control. Whenever attempting to channel your emotions, roll 1d20. You succeed if you roll over 15. When faced with emotional turmoil or immense feelings, the DM may make a move.   Level II:
Gaining a bit more control over your abilities. You only need to roll 10 or higher to channel them. You still lose yourself in times of emotional highs, but you're working on that and can channel it a bit when it happens.   Level III:
Your emotional abilities are under your whim and will, able to channel it like breathing or eating. When losing your cool, you are capable of acts of extreme power, while unable to stop you, you can force it to take any shape you wish.   Level IV:
A prodigy and a legend, you have complete control of your emotions and angering you is the worse crime anyone can commit. Your joy is something felt within miles and many in the realm seek to keep you pleased a result. People have come to see you like a god, and with each person who calls you such, you find yourself increasing in power.