Warrior
Warrior
Warriors are combatants that rely on their instincts and their natural talents to defeat their enemies. Their natural strength, durability and utilization of surging adrenaline make them one of the most daunting opponents. Warriors are self contained vortexes of carnage and destruction on the battlefield hewing foes with reckless abandon and ignoring all but the most grievous of wounds.A warrior's key attribute is durability. You must have a score of at least 12 in durability to gain your first level in warrior.
Level 1
You gain the following once you have gained your first level in the Warrior Class.- Recovery Die: d12
- HP Bonus: 2 per Warrior level
- Class Attributes: strength, durability, resolve and instinct
- Armor Proficiencies: You gain proficiency with light armor pieces twice as fast.
- Weapon Proficiencies: You gain twice the amount of progress when training to improve your proficiency with weapons with the {bulk, and two handed} traits.
- Skill Proficiencies: Choose two from {Animal Handling, Athletics, Intimidation, or Survival}
- Saving Throw Proficiency: Might
Adrenaline Surge
You gain the ability to harness your adrenaline into effective surges. With the use of a half action you may Enter a level 1 Adrenaline Surge. While in a surge you gain an Adrenaline Die that represents your progress towards each level of the surge. The die operates as follows:- Your adrenaline die is a D20
- Upon entering a surge your adrenaline die starts with a value equal to your warrior level.
- Your warrior features cause your adrenaline die value to increase and decrease as combat unfolds.
- Any time you would increase your adrenaline die beyond its maximum value, it resets to 1 and your Surge level increases.
- Any time you would decrease the die's value below 1, it resets to your starting value and your Surge level decreases.
- Your Surge level, and its effects can stack infinitely.
- After one minute within a Surge you must decrease your adrenaline die by half of its maximum value at the end of each of your turns. You may maintain the surge by increasing the die value as normal but you can no longer increase your surge level.
- At the start of your turn, if you did not increase your adrenaline die value or increase your surge level since the beginning of your last turn, your surge level decreases by 1(your die value remains the same).
- You gain 1 point of exhaustion for every level of surge you reached during that surge. (peak surge level)
Surging Endurance
New Adrenaline Triggers:- When you take damage to your hit points, you may increase your Adrenaline die value by an amount equal to the damage taken.
- When you regain hit points you must decrease your adrenaline die value by an amount equal to the healing received.
- You ignore one point of exhaustion for each level of Surge.
- You gain +1 grit point for each level of Surge at the start of each of your turns.
- You gain -1 attrition for each level of Surge.
Surging Aggression
Adrenaline Triggers:- When you succeed on an attack, you may increase your Adrenaline die value by an amount equal to your STR mod.
- You gain +1 to attack rolls that are STR based for each level of Surge.
- You deal +1 to damage on attacks or spells that are STR or DUR based for each level of Surge.
- You get -1 to your AC that is from armor you are wearing for each level of Surge.
- Protection values from armor you are wearing is turned into Denial points instead.
Level 2
You gain the following once you have gained your second level in the warrior class.Warrior Feature
You may select a feature from the Warrior Features list as long as you meet the prerequisites.Level 3
You gain the following once you have gained your third level in the warrior class.Warrior Prestige Path
You may select a prestige feature from the Warrior Features list as long as you meet the requirements.Level 4
You gain the following once you have gained your fourth level in the warrior class.Warrior Feature
You may select a feature from the Warrior Features list as long as you meet the prerequisites.Extra Feature
You may choose a feature from the General Features list, or from your race's list in the Racial Features list as long as you meet the prerequisites.Level 5
You gain the following once you have gained your fifth level in the warrior class.Warrior Feature
You may select a feature from the Warrior Features list as long as you meet the prerequisites.Level 6
You gain the following once you have gained your sixth level in the warrior class.Warrior Prestige Path
You may select a prestige feature from the Warrior Features list as long as you meet the requirements.Level 7
You gain the following once you have gained your seventh level in the warrior class.Warrior Feature
You may select a feature from the Warrior Features list as long as you meet the prerequisites.Level 8
You gain the following once you have gained your eighth level in the warrior class.Warrior Feature
You may select a feature from the Warrior Features list as long as you meet the prerequisites.Extra Feature
You may choose a feature from the General Features list, or from your race's list in the Racial Features list as long as you meet the prerequisites.Level 9
You gain the following once you have gained your nineth level in the warrior class.Warrior Prestige Path
You may select a prestige feature from the Warrior Features list as long as you meet the requirements.Level 10
You gain the following once you have gained your tenth level in the warrior class.Warrior Feature
You may select a feature from the Warrior Features list as long as you meet the prerequisites.Warrior Prestige Path
You may select a prestige feature from the Warrior Features list as long as you meet the requirements.Extra Feature
You may choose a feature from the General Features list, or from your race's list in the Racial Features list as long as you meet the prerequisites.Archived info (outdated do not use)
You spend a half action to maintain your rage.Each time you take damage to your hit points.You kill an enemyAn enemy you are engaged with is killed from any source
An ally that you can see or hear becomes unconscious or dies.When you critically strike on an attack.When you exceed a target's AC by more than 10 on an attackWhen you roll max damage on a damage roll(When you become bloodied?)
You rip away restrictive pieces of your armor, reducing your AC from armor by 2/4/6/8/10 and your protection value from armor by half as much. You gain a protection bonus equal to your Con mod + 1/2/3/4/5 (change rage protection to DP?)You gain Grit points equal to your durability modifier + your rage level at the start of your next turnWhen you make a Strength check, Strength saving throw, melee or thrown weapon attack using Strength, or cast a spell using CON, gain a d4/d6/d8/d10/d12 bonus die to the checks, saves, and damage rolls. Your Crit range is increased by 1/2/3/4/5 for these uses.You ignore 1/2/3/4/5 levels of exhaustion until your rage ends.
Reactive Rage
Fighting Style
Momentous attacks
Primal Path
Primal Sorcery
Ability Score Improvement
Brutal Strikes
Unstoppable Force
Path Feature
Primal Archetype Caster Class Overview
Feral Instinct
Ability Score Improvement
Brutal Strikes
Path feature
Primal Archetype Caster Class Overview
Undying Rage
Ability Score Improvement
Brutal Strikes
Path feature
Primal Archetype Caster Class Overview
Persistent Rage
Ability Score Improvement
Brutal Strikes
Path Feature
Primal Archetype
Caster Classes Overview
