Soldier
Soldier Class
Soldiers are skilled combatants that utilize discipline and martial training to gain an edge in combat. The most common place for a soldier is within an army of one of the realms. Accomplished Soldiers however, typically rise in rank to train the armies, join mercenary groups or just work as elite protectors. While a soldier can come in many varieties, and is effective in many ways, its often easy to see their preferred style of combat as it is often at a world class level. A soldier can choose for their key attribute to be strength, swiftness, or control. You must have a score of at least 12 in your key attribute to gain your first level in soldier.Level 1
You gain the following once you have gained your first level in the Soldier Class.- HP Bonus: 1 per Soldier level
- Recovery Die: d10
- Class Attributes: Strength, swiftness, control and {knowledge}
- Armor Proficiency: You gain proficiency with all armor pieces twice as fast
- Weapon Training Bonus: You gain twice the amount of progress towards training to improve your proficiency with martial weapons
- Saving Throw Proficiency: might or reflex
- Skill Proficiency: Choose two from: {Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival, and Training}
Martial Talent
You gain a Martial Die that represents your discipline and martial readiness. The features of your martial die are as follows:- This die Starts as a D6, its face value changes to represent your current martial readiness, the type of die used determines the minimum and maximum amount of readiness you can achieve.
- Your soldier features affect what increases and decreases your martial readiness.
- Any time your readiness would be reduced to below 1, your martial die becomes expended until a feature allows you to regain it.
- You do not apply any increases or decreases to your martial readiness while your martial die is expended and you cannot use any feature that requires you to have a value on your die.
- Any time your readiness would exceed the maximum value that your martial die can have you lose the excess(6 for D6, 10 for D10, etc).
- Any and all martial die changes do not take effect until the start, and end of your turn, unless otherwise stated by the feature in use (any changes that occur during your turn do not affect the die until the end of your turn, and any changes that occur outside of your turn do not affect your die until the start of your turn.)
- After spending one minute outside of combat or intense physical activity your martial readiness drops to 1.
- You regain an expended martial die after spending at least ten minutes doing light or no activity(walking, sitting, etc)
Fighting Spirit
Passive effect: Once per turn (or every 10 seconds while out of combat), when you would take damage that exceeds or penetrates your grit points, or is greater than your current Martial readiness value, you may increase your martial readiness by 1.Active effect: You may use a half action, and reduce your martial readiness by half its current value to gain grit points equal to the current value and ignore your attrition until the end of your next turn. The amount of grit points gained are doubled if you have the bloodied condition.
