Bard
Bard
Bards are adept at swaying others with witty words, and catchy musical numbers. Bards are great at inspiring others to achieve great tasks, or swiftly talking their way out of a testy situation.Becoming a Bard requires 15 charisma and at least one level in a base class.
Level 1
You gain the following benefits when you gain your first level as a Bard: Recovery Die: D6 HP Bonus: 1 every 2 bard levels (.5 per level)Studies of the Performance Arts
You have committed yourself to the study of the performance arts and all they entail.You gain twice the amount of progress when training for the following proficiencies: Charisma Saving Throws Performance Deception Persuasion Insight Musical Instruments
V.I.P. (Very Inspiring Person)
your skillful performances, and well spoken words cause you to inspire nearly all who bear witness to them.You gain two bardic inspiration dice that represent your ability to inspire others. These dice begin as 2D4, and any time you influence another creature with a bard feature, or succeed on a performance, persuasion, or deception skill check you may increase the size of one. The sizes are D4, D6, D8, D10, D12, and D20. Your bardic dice cannot be more than one size apart until a new one is added. Once both reach D20, the next size increase adds another D4 instead. Size increases then affect the new die until it reaches D20 and the process repeats. You lose all extra dice, and size increases after 10 minutes.
Moment of Inspiration
You can inspire others through stirring words, music or performance. To do so, you use a half action (2 AP) on your turn to choose one creature other than yourself within 60 feet of you who can see or hear you. Roll your bardic inspiration dice, the inspired creature can choose to apply the value to the roll of one of its actions or saves within the next minute (cannot be applied to player rolls).The creature can wait until after it rolls the d20 before deciding to use the bonus, but must decide before the DM says whether the roll succeeds or fails. Once the bonus is used, it is lost. A creature may only have one inspired bonus at a time from each bard.
You can use this feature a number of times equal to your bard level plus twice your charisma modifier. You regain any expended uses when you complete a rest.
