Mythial, Goddess of Trickery, Deception, Espionage and Sabotage Character in Sitagus | World Anvil
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Mythial, Goddess of Trickery, Deception, Espionage and Sabotage (Myth-Eye-Al)

Titles: Kingmaker, Chaos Weaver, The Silent Killer, Night Stalker
Gender: Feminine
Holy Symbol: A Humming Bird Holding a Dagger
Alignment: Chaotic Neutral
Cleric Alignments: Any Alignment
Portfolio: Adventure, Assassins, Black Operations, Chaos, Change Darkness, Deception, Espionage, Lies, Mischief, Negotiation, Poison, Rebellion, Sabotage, Shadows, Spies. Stealth, Thieves, Traps
Domains: Death, Order, Poison, Slime, Trickery, War
God Weapon: The Great Serpent’s Fangs
Favoured Weapon: Bows, Crossbows, Daggers and Poisons
  Appearance: A scantily clad tall slim and slender built elven lady with tribal paint all over her body. Her sharpened facial features resemble elven builds and her eyes are dull moss green. Thick short cut juniper green hair is complemented with primitive feather plume jewellery. A pair of sharply cut crystals float below her elven ears acting like earrings and two rougher cute crystals float by her left arm with holes in their tops. A gilded choker adorns her neck leading into a half cloak that falls over her right arm. An additional gold shoulder guard adorns her left arm. Both arms are covered in multiple primitive plant wrappings all along the arms. She wears minimal chest wrapping and the most clothed part of her body being her tribal skirt with armoured leather adorning the insides of it. Painted leaves and feathers, plant wrappings and cloth flow down from the skirt. The same plant wrappings are around her shins but her feet remain barefoot.
  Home Plane: The Beastlands
Realm: Serpents Calling
Backstory: During the event known as the Great Pantheon Shift, an elf in the wildlands of Karasuthra suddenly collapsed as the energy pulsed through her body. After days of rest, the elf fully awakened, rising from her collapse she used the energy she had stored from the event and combined it with the planar energy of beastlands finishing the rise to godhood. With her newfound powers, she claimed a place called Serpents Calling and barely changed, instead pulling her tricks on a wider scale across the planes.
  Allies And Enemies:
Alohr is friendly with Mythial often hiring her for jobs to collect information, especially from Imos. Mythail will often raise her prices with Alohr seeing that he is happy enough to meet what she asks within reason.
Imos holds ire towards Mythial only when she steals information from him, particularly when it is something not yet transcribed. Imos tends to get explosive upon her followers in retaliation often harming them in the process.

Divine Domains

Death, Order, Poison, Slime, Trickery, War

Artifacts

The Great Serpent’s Fangs: twin daggers crafted from immense fangs native to the Beastlands, adorned with serpentine engravings that hint at ancient wisdom. Serving as a divine symbol of Mythial's sharp intellect and the lethal elegance of a serpent, these daggers grant their wielder heightened insight and intuition. A strike from these blades delivers piercing and poison damage, infused with paralyzing venom. Wielding them also confers abilities such as heightened agility and stealth, detection of hidden threats, and manipulation over venomous creatures. When drawn, they radiate an unsettling aura that can instill fear in adversaries.

Holy Books & Codes

The Four Teachings of the Grandmaster: The primary text remains "The Four Teachings of the Grandmaster," which are elaborate codes decipherable only by the highest-ranking clergy. Each "teaching" correlates with one of the four paths—assassin, saboteur, poisoner, and trickster.

Divine Symbols & Sigils

Holy Symbol: A Humming Bird Holding a Dagger

Tenets of Faith

Dogma, Clergy And Temples: The dogma of Mythial is very fast and loose when it comes to rules and written scriptures. Temples to Mythial are built as assassin guilds functionally placed throughout the lands, functioning underground in places where assassination is outlawed or more regulated. Sometimes thieves' guilds will also be made from followers of Mythial with fewer restrictions. Only followers of Mythail are allowed to join the guild as there is a lot of sensitive knowledge inside of these buildings. Most of the clergy is proficient in one aspect of Mythial’s teachings with the higher up the chain the more of her teachings are mastered. For instance, for one to gain the title of Grand Apothecary one must be a master at making poisons.
  The temples dedicated to Mythial are often hidden, clandestine establishments that double as an assassin or thieves' guilds. Disguised as simple, nondescript buildings from the outside, the interiors are labyrinths filled with traps and illusions, designed to test the wit and skill of any who enter. The clergy often administer these traps and illusions, ensuring they remain lethal enough to deter outsiders but not their own kind.
  As for dogma, Mythial's teachings are cryptic riddles and philosophical paradoxes. Interpretation is left intentionally open, allowing her followers the freedom to mold their beliefs around individual experiences. The pursuit of subterfuge, cunning, and cleverness is encouraged, but the dogma strongly emphasizes not causing unnecessary harm. Information is considered the highest form of currency in Mythial's temples, and secrecy is the most sacred vow.
  Mythial's Shadow Enforcers:
Mythial's Shadow Enforcers are elite agents, but they don't conform to the traditional Paladin archetype. They are a mix of martial classes like rogues, clerics of the Trickery domain, and yes, even a few paladins who prefer subterfuge over overt confrontation. Each Shadow Enforcer bears a tattoo of a hummingbird enclosed within a hexagonal shield, representing their protective role. Their primary duty is to maintain a balance in the underworld, ensuring it remains self-governed and insulated from both external and internal threats. They operate like a secret police force, and many have backgrounds in city guard or mercenary work before adopting Mythial's calling.
  Tenets of Faith:
Secrecy: The ultimate vow, as signified by the seal over the mouth in many of Mythial's statues.
Cunning: Emphasized by the twinkle in the eyes of Mythial's effigies.
Non-Maleficence: Often represented by a sheathed weapon at Mythial’s temples.
Freedom: Chains broken at the feet of her statues signal this tenet.
  Clerical Ranks:
Mythial’s clergy is unique, as they are often masters of multiple disciplines—ranging from assassination to thievery to alchemy. A clergy member must prove adept at least in one path before they can climb the ladder of their chosen specialization.
  Initiate of Mythial: All aspirants begin here, tasked with minor chores and errands while they learn the basics of subterfuge and deception.
  Assassin Line:
  • Hidden Blade: Beginners who have proven basic skills.
  • Blade of the Night: Intermediate assassins skilled in the art of killing without leaving traces.
  • Shadow Stalker: Advanced assassins who specialize in tracking and stealth.
  • The Grand Dagger: The pinnacle, coordinating high-profile assassinations.
Saboteur Line:
  • Shadow Hand: Novices in the arts of sabotage and subterfuge.
  • Drake of Arson: Experts in the use of fire and explosives for sabotage.
  • Dusk Light Infiltrator: Masters of breaking into high-security areas.
  • The Grand Saboteur: Oversees and plans large-scale sabotage operations.
Poisoner Line:
  • Poisoner: Those who have shown proficiency in toxicology.
  • Fangs of the Snake: Specialists in using poison in combat situations.
  • Keeper of the Greenhouses: Oversees cultivation of toxic plants.
  • The Grand Apothecary: Masters of all toxic substances, they handle the deadliest poisons.
Trickster Line:
  • Trickster: Initiates who specialize in illusions and diversions.
  • Divine Illusionist: Skilled in creating complex illusions.
  • Devilish Prankster: Experts in utilizing tricks in combat or strategy.
  • The Grand Deceiver: Orchestrates large-scale illusions and deceits.
The Grandmaster: One who has mastered all paths and is an embodiment of Mythial’s teachings.
  Ranking System: Rank promotions are signalled through intricate tattoo ceremonies. Each path has its unique symbol, and various embellishments denote higher ranks. Achieving The Grandmaster status includes an elaborate ritual where the individual’s tattoos are merged into a single intricate design.
  Initiate of Mythial: Entry-level followers, usually indicated by a simple hummingbird tattoo on the forearm.
  Assassin Line:
  • Hidden Blade: Marked by a dagger tattoo under their hummingbird symbol.
  • Blade of the Night: A star is added to the dagger, signifying their rise.
  • Shadow Stalker: The dagger is wrapped in a shroud of mist in the tattoo.
  • The Grand Dagger: A crown adorns the dagger, marking the pinnacle of this path.
Saboteur Line:
  • Shadow Hand: A palm symbol appears next to their original hummingbird tattoo.
  • Drake of Arson: The palm holds a flame.
  • Dusk Light Infiltrator: The flame is snuffed into smoke.
  • The Grand Saboteur: A crown is added to the palm.
Poisoner Line:
  • Poisoner: A snake is tattooed around the original hummingbird.
  • Fangs of the Snake: Fangs appear in the snake’s mouth.
  • Keeper of the Greenhouses: Leaves sprout from the snake.
  • The Grand Apothecary: A crown adorns the snake's head.
Trickster Line:
  • Trickster: A mask appears beside their original hummingbird tattoo.
  • Divine Illusionist: The mask gains an ornate design.
  • Devilish Prankster: Horns sprout from the mask.
  • The Grand Deceiver: A crown is added to the mask.
The Grandmaster: Standing above all paths, signified by a unique tattoo combining elements of all paths and a crown above the hummingbird.

Holidays

Festival of Shadows: This takes place during the darkest night of the year when each of the seven moons is in their new phase. Followers meet in secret locations to exchange information, test new poisons, or even stage mock assassination games.

Divine Goals & Aspirations

Mythial's Known Goals:
"Mythial desires to increase the number of her guilds and clandestine organizations. She wants her influence to be felt in every shadowy corner of every city and realm. She aims for a self-governed, harmonious underworld. Mythial believes that a strong underworld can serve as a check on the powers of the overt world, preventing tyrants from overreaching."
  Mythial's Hidden Goals:
"Beyond just collecting information, Mythial wants to control how information flows in society. She aims to be the unseen force that can manipulate outcomes on a global scale. In the grander scheme, Mythial seeks to maintain a balance between the forces of chaos and order. Although she embodies chaos, she understands that too much of it can destroy the very fabric of society she wants to influence."
Divine Classification
Greater Deity
Church/Cult
Children

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