Marcevin Quoll
Arcanobiologist of the Wandering Hall Marcevin Quoll
- Background: Sage (Field Researcher)
- Languages: Common, Primordial, Terran, Draconic
Appearance:
Marcevin is a wiry, silver-haired man with sun-leathered skin and deep-set hazel eyes that flicker with curiosity. His long coat is patched with travel stains, rune-stitched repairs, and faded emblems of the Wandering Hall—a renowned society of arcanists devoted to studying magical phenomena. His hands are rough from climbing cliffs and sorting through stone, and his pack is always stuffed with battered journals, mineral samples, and a battered spyglass.
Personality:
Marcevin is a patient observer, fascinated by the interplay of magic and nature. Though scholarly, he lacks the arrogance often found among mages; instead, he carries the humble air of one perpetually awed by the world. His speech is peppered with poetic metaphors, and he has a soft spot for young adventurers and curious minds. He is known to wander off mid-conversation when a rare beast or plant catches his eye.
Motivations:
- To document and preserve knowledge of rare elemental creatures before they are lost to corruption or exploitation.
- To deepen understanding of how magic weaves through the natural world.
- To reconcile his studies with the growing presence of Twisted Magic, which troubles even his resilient optimism.
Abilities and Knowledge:
- Arcane Expertise: Specializes in elemental magic, creature lore, and planar intersections.
- Field Survival: Skilled climber, forager, and navigator, having spent decades in the wild.
- Linguist: Can communicate in elemental dialects, especially Terran, through tone, gesture, and resonance.
Quirks:
- Often hums quietly when observing creatures, trying to match their natural sounds.
- Carries a carved wooden whistle shaped like a lion, a keepsake from his first encounter with a Lithic Lion cub.
- Keeps copious journals, sketching everything from mineral deposits to claw marks.
