Ship Name
The Heart Sea
Ship Type
Custom Ketch (Two decks) with a submarine front and a living sail.
Specialty
Exotic Animals, both in the service of capture and processing the beast once killed. Or offering to capture and transport the beast to specific enclosures. We offer all services that have to do with foreign and domestic beasts. Monsterous or Humanoid, makes no difference to us.
Common Ship Materials
Common Wood, glass.
Unique Ship Features and Materials
Two unique stables that act as pocket dimensions shaped to the ships owner's will. This pocket dimension can store up to nearly fifteen million pounds of flesh and can hold food for months on end.
Living Sails, an item said to be made from the dealing with mimic subspecies that live and feast upon daylight. These sails are said to allow one's ship to continue sailing without the wind when in direct daylight. When daylight is not available, the living sails act as if at half speed.
Minimum Crew Count
12, though the ship can be often seen carrying around 30 to 50 crew members actively.
Allegiance
The iron heart merchant company, though rumor has it that the leader's right hand is the father of the captains child.
Captain
Drift "The Queen to be", both the founder of her crew and a willing subsidiary to the Iron Heart's own James Iron Heart. It is said that Drift was originally a partner to the Iron Heart Merchant Company prior to becoming a slave during the sacking of Cruor Castle. Though from the negotation table to the battlefield, Jame's was noted to be quick enough to catch and free the young princess. Bringing her and the Heart of the Sea's crew under his command. Granting Drift back her captainship in exchange for a portion of her profits.
Renown members
Pierre "The Uninherited" (First Mate), Graf "The Bleeding Troll" (Healer), both are noted as capable individuals on there own. One being blessed by a god while the other is as equally cursed. The two have been noted to be able to take down a storm giant jarl by themselves on multiple occassions.
Cargo Capacity
~6,000lbs
Attacks
Two charm cannons designed to use spell slots from the crew to cast high level magic like Charm Monster and Charm Person from a distance of up to 500ft.
Upgrades
Ship is equipped with two steering wheels in case of breech or loss of uper deck. This ship sports a large glass dome on its front belly that allows for the owner to steer from below deck.
Comments