The Anvil's Domain

Cities

Here we will show the maps of the kingdoms, duchies and lands throughout each of the ages.  

Anvil's End

A city far to the north of The Cracked Lands that is centered around the mountain known as Anvil's End. This city is ruled over by a powerful druid sorceror named Ciranor "The Anvil" who is noted for his extreme aggression towards metal crafters. Though the city itself is gleaming with bright ores that venture deep within the mountain, only those accepted into the grove are permitted to travel within this city/lair. Here many druids of all races seem to gather and serve the powerful grove. As massive trees seem to grow deep within the underground as they feed off the metals creating fruits that are rich in minerals for all to eat. A true paradise in the vast hill desert that surrounds the stronghold.  

Ganapool Habrbor

As you come into Ganapool harbor, A horseshoe shaped cove, very easily viewable are the incredibly detailed artworks adorning the sloping walls of the houses that line it. A medium sized port can be seen allowing 20 or so vessels to dock onto the first level of the city. With 3 floors in total Ganapool is built vertically with the first floor being where local goods and services are located. The center floor has the local guard house, inns, and the merchant guild. The top floor has the sole government building as well as most residential buildings. Several hanging bridges adorn the city on the second and third floor as quick passages to either side.
Coordinated over a few months Ganapool Harbor was formed out of an almost perfect cove having plenty of room to grow. Naturally people who wished to be near the water were encouraged to travel to the port city and it began to grow steadily. With next to no restrictions most are welcome in Ganapool.
 

Nobility

Here we shall discuss notable noble houses through the time periods.  

CIRANOR "THE ANVIL" (SIR-AN-OR) (IN COMMON, DISENCHANTMENT)

Known as the mighty druid of the great northern grove. Cranor would develop a magic specifically designed to disenchant wouldbe adventurers gear in hopes that they would return to there homelands and leave him alone. Considered to have the largest population of any one dragon species, Ciranor enjoyed staying deep within his mountain lair known as "Anvil's End". Well known for his love of druidic magic and extreme fascination with studying it, Ciranor would create a magic school that is now lost to history fully focused on the removal of enchantments from magic items. Many believe this was due to Ciranor not wanting to be attacked by powerful warriors, however in truth those records kept by the grove Ciranor served stated that he had a love for souls. And that Ciranor had watched one of his kin be locked within a weapon of great enchantment and metal working. Causing the rust dragon to focus his entire energy on removing such weapons from the world and only allowing magic in its purest and natural form to thrive.    

The Anvil's Court

Not all of this informationon the court is known outside the nation, any recounts are spotty. Only the most general facts are known, like the court has 9 members that make decisions and they are all different in some aspects. There is some information about the more recent members, little of the older members, and almost none of the oldest members.    

Military

Here we will discuss any specific military information  

The Anvil

Noted as having an army of around 50 adult or mature adults all ranging in multiple types, and around 5,000 standing dragonkin infantry, archers, and scouts, on top of 2 ancient dragons that serve him directly 5,000 plant creatures that can be raised  

Unit Breakdown

Here we will break down the army above to confirm the units currently known to the world.   10 Scounting units of dragonkin infantry 10 Vanguard units of dragonkin infantry 10 Archer units of dragonkin infantry 20 Foot units of dragonkin infantry   5 Cavalry units of adult/mature adult dragons   1 Mage unit of ancient dragons   50 Foot units of plant creatures  

Population

Breakdown of population per city and overall  

Anvil's End

Noted for having a population of 100 dragons, 10,000 "kobold/dragonkin", and around 30,000 living sentient plants that inhabit the city. Total population estimated at 40,101  

Demographic

Nation race population in percentage and numbers  

Rust Dragon

2.4% of the total population

Kobold/Dragonkin (Rust)

24.9% of the total population

Mixed plant species

74.8% of the total population

Current and Past Wars

Here we shall discuss the notable wars for each period and who they were against.  

Religious beliefs

Here we shall discuss the different religious beliefs in this kingdoms history throughout the periods.  

Events/Holidays

We shall begin to discuss notable holidays and events in this kingdom. Explaining further on where they come from and what goes on during them.  

The Anvil's Games

What is noted to start with a large gladiator fight to prove amongst the many contestants who stands strongest. Each match is noted to be non lethal, however the brutality of the fights are said to be on a scale that has left many heros broken. Once the arena fights come to a close, a hunt begins throughout the lands. It is said that many participants are encourages to go even deep within the monster territories to bring back legendary kills to show there capabilities. Those who are judged for there hunting ability seem to fall under both clean and challenging kills. The third day of celebration begins the individual harvest, while many of the challengers from the past two days rest, the farmers and locals begin to bring in the large harvest. Drinking competitions of strategy begin as the farmers and locals finish the grand harvest. Many of the adventurers noted for joining with the celebrations after a full days rest, theatrical performances of many kinds can be found throuhgout the streets during these lively drinking hours. As the celebrations come to a close, those still standing amongst the strategic drinking games, the gladiatorial combat, and finally the grand hunt are given a chance to gain citizenship and even rumored to be feasted by the king himself.  

Economy

  Here we shall discuss the unique economics of different nations as needed.  

Economic Status

The current noted treasury value of the nation through raw resource development  

Raw Treasury

With a raw treasury of 2,000 diamond coins, 4,000 ruby coins, and 10,000 sapphire hills.  

Mythril Mine

Currently producing 20lbs Mythril a day valued at 500 Diamond coins a day in production, with expected 10,000lbs of mythril in the ground still valued at 250,000 diamond coins

Rustalum Mine

Currently producing 50lbs rustalum a day valued at 750 Diamond coins a day in production, with expected 20,000lbs of rustalum in the ground still valued at 300,000 diamond coins

Coal Mine

Currently producing 200lbs of coal a day valued at 200 Diamond coins a day in production, with expected 45,000lbs of coal in the ground still valued at 45,000 diamond coins  

Thunderscale Raptors

Noted for annually producing 5 to a 50 adults, each is noted at 1,000 ruby volcanos coins per individual. Giving an annual value of 5,000 to 50,000 RV coins.  

Venomous Spined Serpents

Noted for annually producing 5 to a 200 adults, each is noted at 1,000 ruby volcanos coins per individual. Giving an annual value of 5,000 to 200,000 RV coins.  

Jer'Imes

Noted for annually producing 1 to a 3 adults, each is noted at 10,000 ruby volcanos coins per individual. Giving an annual value of 10,000 to 30,000 RV coins.  

Stonehide Bison

Noted for annually producing 100 to a 500 adults, each is noted at 30,000 ruby volcanos coins for a male, 15,000 ruby volcanos coins for a female. Giving an annual value of 1,500,000 to 15,000,000 RV coins.

Coins

Here we shall find how the coins look, what materials they are made of, and what the value of the coins are on the overall market.  

DIAMOND CROWNS

The first coin that replaced the common platinum that the dragons used for its shininess. Giants though, are not dragons, thus the more common material of liquid diamonds would be harvested from the cores of the volcanoes in the heart of the magma as it was believed. This material would be farmed to make coins and other magical items.  

RUBY VOLCANOS

Believed to be equivalent to the gold piece commonly used by the lesser nations including dragons. Thus the Jotun-Modr pioneered the coin in the shape of their homeland to be used by those sworn to them. These simple coins are individually 5cm by 5cm like the other coins, however it is clear and seems to sparkle from its craftsmanship only possible by the Jotun-Modr who individually made each coin.  

SAPPHIRE HILLS

Sapphire hills were thinner coins due to there higher rarity, though most giants valued sapphires less then rubies and only slightly more then emeralds. Thus most recognized this simple hill drawn with sheep grazing into the individual sapphires as a silver coin.  

EMERALD PLAINS

Lastly and most common in the Jotun-Modr volcanos were emeralds. As the material was farmed simply from their individual Rok-heap herds. Thus simple grass would be carved into the coins as apprentices practiced there arts on the coins.  

Trade Goods

Here you shall find the trade goods this nation is offering and what the price is set at.        

Wooden structures

Chairs, tables, dressers, cabinets, load bearing beams for construction, and doors. art pieces can be anything the client desires (artist can refuse of course) can be made from living wood, ironwood, any stone, and gemstones if approved costs: normal wood 2 gold iron wood 5 gold living wood 10 gold enchanted for extra hardness X10 cost. size: small X.75 cost medium X1 cost large: X2 cost huge: X10 cost gargantuan: X50 cost colossal: X300 cost cannot be enchanted specifically load bearing beams X3 cost cannot be living wood  

Art Piece:

art pieces cost can vary wildly based mostly on time of project. a week or less, 3X base cost of materials roughly a month 9X base cost of materials half a year to a month X30 base cost of materials greater than this is case by case basis involving me enchantments increase the cost based on level of spell 1-3 X4 cost 4-5 X12 cost 6 and higher case by case basis involving me  

All Plants (Seedless Variety)

Type
Geopolitical, Kingdom

Comments

Please Login in order to comment!