Quietus Call
Description:
A weapon said to glow with a sickly golden yellow that seems almost dangerous at first appearance. Having a bright glow that mimics the sun, the feeling of magic rolling over itself in a chaotic and ugly fashion can be felt by even the lowest of casters. The rest of the blade is reinforced with a white colorium to highlight the golden yellow glow from the blade. It has an almost "Happy to kill you" tension it leaves in the air when out in the open. The blade itself acts as a scimitar of medium size, and the wood used to bind it all has been replaced and treated from the carapace on the arm of a thrikreen. Giving it a sickly green color that is highlighted brightly by the jagged leather wrapped around its handle that has a large amount of dead coral that naturally stabs into the hand of non insectoid creatures. The blade holds the insignia of Vikeret "The Cryptic Smith" and its alien design of coloration and appearance seems to be looked upon as art by native outsiders.
Item Effect:
Lesser Wounding:
This item seems to do 1 hit dice worth of damage everytime it connects. This damage can only be healed through lesser restoration or if remove curse is applied. And no further damage can be applied to this weapon. I.e if this weapon is a scimitar that does 1d8, and you are fighting an orc with a HD12, you only do 12 points of damage.
White Colorium:
A rare mixture that can only be achieved by the greatest of smiths. This material is considered a death like substance to the trolls and thus provides a Fear Aura when wielded of DC 18 Will or become Panicked, a panicked creature begins cowering. If they succed the will save, they are shaken for 1d4 rounds.
Mayhemium:
This item is enchanted and made with Mayhemium which grants wild magic and random effects. The first effect of this item allows any spell like ability that hits or effects you, to be cast on yourself 1 time. This ability cannot be used more then once per creature without risk of a random wild magic effect to be rolled (2d100) and inform your DM of results.
The secondary effect allows you to become immune to any one disease at the beginning of each day. If this disease is used on you, you will be immediately informed by the weapons glow and the individual who tried to give you the disease will also now glow to the user.
Thri-kreen Arm Reinforcement:
Though simple, the carapace from a prominant thrikreen has allowed this weapon to become sturdier and increasing its enchantment to make it a +1 weapon.
Angelar Skin Leather:
The rough leather of coral makes this weapon unusable to non-formians and non thrikreens. This is due to the tough exteriour that cuts into normal mammal hands.
Aura: Faint Transmutation
Caster Level: 9th
Requirements: Craft Arms and Armor, Mayhemium, angelars skin, colorium and a thrikreen arm
Market Value: 78,250gp
A weapon said to glow with a sickly golden yellow that seems almost dangerous at first appearance. Having a bright glow that mimics the sun, the feeling of magic rolling over itself in a chaotic and ugly fashion can be felt by even the lowest of casters. The rest of the blade is reinforced with a white colorium to highlight the golden yellow glow from the blade. It has an almost "Happy to kill you" tension it leaves in the air when out in the open. The blade itself acts as a scimitar of medium size, and the wood used to bind it all has been replaced and treated from the carapace on the arm of a thrikreen. Giving it a sickly green color that is highlighted brightly by the jagged leather wrapped around its handle that has a large amount of dead coral that naturally stabs into the hand of non insectoid creatures. The blade holds the insignia of Vikeret "The Cryptic Smith" and its alien design of coloration and appearance seems to be looked upon as art by native outsiders.
Item Effect:
Lesser Wounding:
This item seems to do 1 hit dice worth of damage everytime it connects. This damage can only be healed through lesser restoration or if remove curse is applied. And no further damage can be applied to this weapon. I.e if this weapon is a scimitar that does 1d8, and you are fighting an orc with a HD12, you only do 12 points of damage.
White Colorium:
A rare mixture that can only be achieved by the greatest of smiths. This material is considered a death like substance to the trolls and thus provides a Fear Aura when wielded of DC 18 Will or become Panicked, a panicked creature begins cowering. If they succed the will save, they are shaken for 1d4 rounds.
Mayhemium:
This item is enchanted and made with Mayhemium which grants wild magic and random effects. The first effect of this item allows any spell like ability that hits or effects you, to be cast on yourself 1 time. This ability cannot be used more then once per creature without risk of a random wild magic effect to be rolled (2d100) and inform your DM of results.
The secondary effect allows you to become immune to any one disease at the beginning of each day. If this disease is used on you, you will be immediately informed by the weapons glow and the individual who tried to give you the disease will also now glow to the user.
Thri-kreen Arm Reinforcement:
Though simple, the carapace from a prominant thrikreen has allowed this weapon to become sturdier and increasing its enchantment to make it a +1 weapon.
Angelar Skin Leather:
The rough leather of coral makes this weapon unusable to non-formians and non thrikreens. This is due to the tough exteriour that cuts into normal mammal hands.
Aura: Faint Transmutation
Caster Level: 9th
Requirements: Craft Arms and Armor, Mayhemium, angelars skin, colorium and a thrikreen arm
Market Value: 78,250gp
Item type
Weapon, Melee
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