Last Hope - Bracers
Description:
Two identical bracers made from solorium originally causing them to glow warmly at all times. And with runes etched in that are brighter due to the gold colorium within. The bracers seem to have slots for gemstones or rune covered stones in there palms but lay currently empty.
The current bracers as they have grown and been upgraded now have a mixture of adamantine and solorium called Sun's Tear as its base. Giving the gloves a sickly green glow that naturally radiates out around 5ft of the user. Now fully encasing from finger tip to elbow, the palms now each have what looks to be five containers at the base of each finger and a central hole in the palm for these containers to seemingly empty out of. Within the center of the palm's encantation hole seems to lay an empty ring of sun's tear designed to hold a gemstone of sorts. On top of the hand seems to be a small ruby button with the carving of a grappling hook showing within. When pressing the button down, the central palm seems to shoot out a grappling hook and anchor. Each of which seems to be made of tungston with a central slot for a gemstone at the center of the anchor.
Scribbled upon them you read if you know dwarvish:
Right-hand Bracer:
Doona deiya deig goda molg geird/On a day like today, I lost myself
Doona deiya deig meira fier keirn/On a day like today, I saw hope die
Doona deiya deig polim pella pahg/On a day like today, I met my enemy
Doona deiya deig weir woral whast/On a day like today, I found what I believe
Doona deiya deig tira tan tol/On a day like today, I started my journey
Left-hand Bracer:
Keiya kaig karn balla behs borrah/Not long ago, I believed in nothing
Keiya kaig karn hei keia meer/Not long ago, I found my house empty
Keiya kaig karn essa sels korn/Not long ago, I watched them die
Keiya kaig karn maiya mere koor/Not long ago, I remembered their lives
Keem keel akin kasag/Today I remember their happiness
Item effect:
This item acts as a focus point for the spellfire abilities. Causing the magic unleashed through them to do 1d4 fire damage for every 1d6 worth of spellfire damage expended. It also increases the save to (Reflex half DC 25). This item also allows the user to switch there healing hit points to fire damage should they use it on a creature with Fire Absorption (Heals off fire damage). The item still has a slot for a focusing point or to change the enchant in the palms.
Go-Go Gadget Grappling hook of binding:
When activated by the user, a anchor and grappling hook like device spring forth from the palm at the intended target for a DC 15 reflex save if knowing of the item. If surprised, DC 18 refelex save to succeed in which the item has no effect. On a failure, the grappling hook latches onto the users body through knives that deal 1d4 damage upon failure and at the start of the captured individuals turn should they attempt to move. The anchor will within 5ft of wherever the target is, lock into the ground for a DC 25 Strength check to pull it out. At which point the user whether outsider or not, can no longer leave the plane of existance that this anchor is bound to. Currently the item does not have a soul stone in it, thus if the body of the individual trapped perishes, the soul will move on without issue from the item.
Sun's Tear Metal:
The metal used to create this item allows the user to radiate a Damage Resistance of 3 to all those around the user in a 5ft radius. This effect is countered by Deeper Darkness Spell effect. And while equipped allows the user to interact with illusions that touch the radiated shield as if they were interacting directly with the illusion itself. This allows the user to make a will save upon touching the spell without causing the effect of the spell being touched if any underlying spells are set. The damage resistance does not stack with damage resistance already applied.
Inserts:
Revealing Light
Materials: Glass gem from lyrium explosion
Runes: Truth inscribed on the front, filled with gold colorium
Target: 15-ft cone
Effect: Reveals enchantment and illusion spells/effects in the area equal or lower to 3rd level. Effect lasts until dispelled and cannot be used alongside any other item. The light works once per day, and lasts only 30 minutes.
Lucent Laser
Materials: Glass gem from lyrium explosion and silver polished to reflective finish encasing a concave ball with a single apperture to focus light out of.
Runes: Purify inscribed on the back of the silver facing the apperture in red colorium
Target: 60-ft line
Effect: Mimic effects of daylight and deal 1d6 radiant damage to undead within the line. This effect similarly does not work with other inserts. And only adds the 1d6 radiant damage to undead when spellfire is used. Spellfire can enhance the ability adding 1d4 radiant damage instead of 1d6, per spell level used. This effect lasts 6 seconds and cannot be reused immediately. Allowing the item to recharge for 1d3 rounds.
Emerald Arrow
Materials: Emerald carved into a barbed arrowhead
Runes: Fester inscribed along the flat of both sides of the arrowhead in red colorium
Target: Ranged Touch-attack
Effect: Initial 1d6 acid, cold and fire damage with lingering 1d4 acid, cold and fire, damage until succeeding on a 18 DC Fortitutde save.This ability stacks ontop of spellfire ability and allows instead of the 1d6 acid, cold and fire damage from an unarmed attack, allows its user to stack 1d4 acid, cold and fire damage per spell level used. This ability can be used once per day and needs time to refill its alchemical acid.
Roc's Scything Fury
Materials: Roc talon with 3 roc feathers tied to it
Runes: Gale inscribed along the edge of the talon in green colorium
Target: 15-ft reach melee touch attack
Effect: Select a target within range and allows you to attack up two enemies at once with your spellfire ability. If the second target is within 15ft of the first, both will be affected by the spellfire ability however the overall damage will be split between both targets. This ability works once per day, and is considered to exhaust twice the amount of spell slots in a spellfire ability.
Tyrant's Bane
Materials: Beholder eye preserved in amber with a rune of unmake enscribed on the front by Regin Uthem Grunaga
Runes: Unmake inscribed on the front of the beholder's eye
Target: melee touch attack
Effect: Damage from spellfire targets directly the natural armor of creatures. If your spellfire attack rolled is higher then the natural armor of the use. Instead of dealing hit point damage, total half(Damage total/2) the result of the damage dice for each individual target and apply that as a penalty to their natural armor for 1d6 hours (minimum 0 natural armor).
Force Damage
Description: An amethyst dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire damage type to force, reduces dice size by 1 step. (1d6> 1d4, 1d4>1d3)
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Amethyst Dragon Scale
Cloud Shape
Description: A brown dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Converts spellfire area to a 20ft cloud targetable within close range (25ft + 5ft/2levels) that last 1d4+1/3rd spellfire level used in rounds, reduces dice size by 1 step. (1d6> 1d4, 1d4>1d3). (reflex save for half)
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Brown Dragon Scale
Cold Damage
Description: A white dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire damage type to cold
Aura: Transmutation
Caster Level: 5th
Requirements: 1 White Dragon Scale
Iron Touch Effect
Description: An iron dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Partially transmutes part of the target’s body into iron, increasing encumbrance by one step for each application. On the second application the target is considered to be wearing metal armor. Effect lasts 1 minute.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Iron Dragon Scale
Sanctuary Effect
Description: A gloom dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Gives a friendly target the effects of the sanctuary spell for a number of rounds equal to spellfire levels expended. DC equals spellfire DC.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Gloom Dragon Scale
Acid Damage
Description: A black dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire damage type to acid
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Black Dragon Scale
Fire Damage
Description: A red dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire damage type to pure fire
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Red Dragon Scale
Hold Monster Effect
Description: An adamantine dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Instead of dealing damage, targets affected by spellfire must save against the effects of hold monster with an equivalent spell level equal to the spellfire levels used.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Adamantine Dragon Scale
Cobalt Breath Effect
Description: A cobalt dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Targets dealt damage by spellfire are affected by a bullrush with the result equal to the damage taken.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Cobalt Dragon Scale
Cone Shape
Description: A red dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire area to a 30ft cone (reflex save for half)
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Red Dragon Scale
Line Shape
Description: A black dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire area to a 60ft line (reflex save for half)
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Black Dragon Scale
Melee Touch Shape
Description: An iron dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire area to a melee touch attack, increases damage die by one step, or increases DC by 5 if the effect deals no hit point damage.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Iron Dragon Scale
Aura: Faint Enchantment
Caster Level: 3rd
Requirements: Craft Magic Arms and Armor, Incarnte
Market Value: 300,000gp
Two identical bracers made from solorium originally causing them to glow warmly at all times. And with runes etched in that are brighter due to the gold colorium within. The bracers seem to have slots for gemstones or rune covered stones in there palms but lay currently empty.
The current bracers as they have grown and been upgraded now have a mixture of adamantine and solorium called Sun's Tear as its base. Giving the gloves a sickly green glow that naturally radiates out around 5ft of the user. Now fully encasing from finger tip to elbow, the palms now each have what looks to be five containers at the base of each finger and a central hole in the palm for these containers to seemingly empty out of. Within the center of the palm's encantation hole seems to lay an empty ring of sun's tear designed to hold a gemstone of sorts. On top of the hand seems to be a small ruby button with the carving of a grappling hook showing within. When pressing the button down, the central palm seems to shoot out a grappling hook and anchor. Each of which seems to be made of tungston with a central slot for a gemstone at the center of the anchor.
Scribbled upon them you read if you know dwarvish:
Right-hand Bracer:
Doona deiya deig goda molg geird/On a day like today, I lost myself
Doona deiya deig meira fier keirn/On a day like today, I saw hope die
Doona deiya deig polim pella pahg/On a day like today, I met my enemy
Doona deiya deig weir woral whast/On a day like today, I found what I believe
Doona deiya deig tira tan tol/On a day like today, I started my journey
Left-hand Bracer:
Keiya kaig karn balla behs borrah/Not long ago, I believed in nothing
Keiya kaig karn hei keia meer/Not long ago, I found my house empty
Keiya kaig karn essa sels korn/Not long ago, I watched them die
Keiya kaig karn maiya mere koor/Not long ago, I remembered their lives
Keem keel akin kasag/Today I remember their happiness
Item effect:
This item acts as a focus point for the spellfire abilities. Causing the magic unleashed through them to do 1d4 fire damage for every 1d6 worth of spellfire damage expended. It also increases the save to (Reflex half DC 25). This item also allows the user to switch there healing hit points to fire damage should they use it on a creature with Fire Absorption (Heals off fire damage). The item still has a slot for a focusing point or to change the enchant in the palms.
Go-Go Gadget Grappling hook of binding:
When activated by the user, a anchor and grappling hook like device spring forth from the palm at the intended target for a DC 15 reflex save if knowing of the item. If surprised, DC 18 refelex save to succeed in which the item has no effect. On a failure, the grappling hook latches onto the users body through knives that deal 1d4 damage upon failure and at the start of the captured individuals turn should they attempt to move. The anchor will within 5ft of wherever the target is, lock into the ground for a DC 25 Strength check to pull it out. At which point the user whether outsider or not, can no longer leave the plane of existance that this anchor is bound to. Currently the item does not have a soul stone in it, thus if the body of the individual trapped perishes, the soul will move on without issue from the item.
Sun's Tear Metal:
The metal used to create this item allows the user to radiate a Damage Resistance of 3 to all those around the user in a 5ft radius. This effect is countered by Deeper Darkness Spell effect. And while equipped allows the user to interact with illusions that touch the radiated shield as if they were interacting directly with the illusion itself. This allows the user to make a will save upon touching the spell without causing the effect of the spell being touched if any underlying spells are set. The damage resistance does not stack with damage resistance already applied.
Inserts:
Revealing Light
Materials: Glass gem from lyrium explosion
Runes: Truth inscribed on the front, filled with gold colorium
Target: 15-ft cone
Effect: Reveals enchantment and illusion spells/effects in the area equal or lower to 3rd level. Effect lasts until dispelled and cannot be used alongside any other item. The light works once per day, and lasts only 30 minutes.
Lucent Laser
Materials: Glass gem from lyrium explosion and silver polished to reflective finish encasing a concave ball with a single apperture to focus light out of.
Runes: Purify inscribed on the back of the silver facing the apperture in red colorium
Target: 60-ft line
Effect: Mimic effects of daylight and deal 1d6 radiant damage to undead within the line. This effect similarly does not work with other inserts. And only adds the 1d6 radiant damage to undead when spellfire is used. Spellfire can enhance the ability adding 1d4 radiant damage instead of 1d6, per spell level used. This effect lasts 6 seconds and cannot be reused immediately. Allowing the item to recharge for 1d3 rounds.
Emerald Arrow
Materials: Emerald carved into a barbed arrowhead
Runes: Fester inscribed along the flat of both sides of the arrowhead in red colorium
Target: Ranged Touch-attack
Effect: Initial 1d6 acid, cold and fire damage with lingering 1d4 acid, cold and fire, damage until succeeding on a 18 DC Fortitutde save.This ability stacks ontop of spellfire ability and allows instead of the 1d6 acid, cold and fire damage from an unarmed attack, allows its user to stack 1d4 acid, cold and fire damage per spell level used. This ability can be used once per day and needs time to refill its alchemical acid.
Roc's Scything Fury
Materials: Roc talon with 3 roc feathers tied to it
Runes: Gale inscribed along the edge of the talon in green colorium
Target: 15-ft reach melee touch attack
Effect: Select a target within range and allows you to attack up two enemies at once with your spellfire ability. If the second target is within 15ft of the first, both will be affected by the spellfire ability however the overall damage will be split between both targets. This ability works once per day, and is considered to exhaust twice the amount of spell slots in a spellfire ability.
Tyrant's Bane
Materials: Beholder eye preserved in amber with a rune of unmake enscribed on the front by Regin Uthem Grunaga
Runes: Unmake inscribed on the front of the beholder's eye
Target: melee touch attack
Effect: Damage from spellfire targets directly the natural armor of creatures. If your spellfire attack rolled is higher then the natural armor of the use. Instead of dealing hit point damage, total half(Damage total/2) the result of the damage dice for each individual target and apply that as a penalty to their natural armor for 1d6 hours (minimum 0 natural armor).
Force Damage
Description: An amethyst dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire damage type to force, reduces dice size by 1 step. (1d6> 1d4, 1d4>1d3)
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Amethyst Dragon Scale
Cloud Shape
Description: A brown dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Converts spellfire area to a 20ft cloud targetable within close range (25ft + 5ft/2levels) that last 1d4+1/3rd spellfire level used in rounds, reduces dice size by 1 step. (1d6> 1d4, 1d4>1d3). (reflex save for half)
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Brown Dragon Scale
Cold Damage
Description: A white dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire damage type to cold
Aura: Transmutation
Caster Level: 5th
Requirements: 1 White Dragon Scale
Iron Touch Effect
Description: An iron dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Partially transmutes part of the target’s body into iron, increasing encumbrance by one step for each application. On the second application the target is considered to be wearing metal armor. Effect lasts 1 minute.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Iron Dragon Scale
Sanctuary Effect
Description: A gloom dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Gives a friendly target the effects of the sanctuary spell for a number of rounds equal to spellfire levels expended. DC equals spellfire DC.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Gloom Dragon Scale
Acid Damage
Description: A black dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire damage type to acid
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Black Dragon Scale
Fire Damage
Description: A red dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire damage type to pure fire
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Red Dragon Scale
Hold Monster Effect
Description: An adamantine dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Instead of dealing damage, targets affected by spellfire must save against the effects of hold monster with an equivalent spell level equal to the spellfire levels used.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Adamantine Dragon Scale
Cobalt Breath Effect
Description: A cobalt dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Targets dealt damage by spellfire are affected by a bullrush with the result equal to the damage taken.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Cobalt Dragon Scale
Cone Shape
Description: A red dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire area to a 30ft cone (reflex save for half)
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Red Dragon Scale
Line Shape
Description: A black dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire area to a 60ft line (reflex save for half)
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Black Dragon Scale
Melee Touch Shape
Description: An iron dragon’s scale cut roughly down to the size of 2-inch coin
Item Effect: Changes spellfire area to a melee touch attack, increases damage die by one step, or increases DC by 5 if the effect deals no hit point damage.
Aura: Transmutation
Caster Level: 5th
Requirements: 1 Iron Dragon Scale
Aura: Faint Enchantment
Caster Level: 3rd
Requirements: Craft Magic Arms and Armor, Incarnte
Market Value: 300,000gp
Item type
Armor
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