Dragothax

Description:


Made of thick adamantine scales and sun tear plates bolted and fused together, this exotic heavy armor is incredibly massive. The suit includes plated gauntlets attachments called The Last Hope Bracers, metal-shod boots, a heavy helm, and reinforced joint guards. This thick green plate looks as if it was made from the chest of a adult adamantine dragon, even glowing a faint green for 5ft around it. The few spaces of leather that one can see underneath the heavy scale plates, shows a strange red tubing that seems to have oxidized dragon's blood coursing through it as a magical catalyst for any who wears the armor. The helmet seems to appear in the shape of a adamantine dragon with each eye having slots for future usage. The armor itself is noted to be able to be taken off at the snap of a finger by its user, as it will then stand on its own for days without rest until requested to be worn once more by its master. This Mountain Plate Sun's Tear Adamantine Dragon Blood armor is noted to be living as well, almost constantly giving off a feint psionic energy for those gifted with psionic abilities to sense. The armor and its wearer are noted to bond for life, and only upon the death of its current owner may the armor be dawned by another.

Strange runes decorate the armor itself, the spell Aiter's Amazing Atelie and Aiter's Mastery Forge can be seen carved into both chest plates. As well as a strange psionic rune at the back that seems to have been granted as a side effect of its designer. With this armor having been crafted deep in the bowles of the Hive of Zebrel himself, created at the foot of his Eldritch Alchemy Chamber and blessed by its forge.
 

Item Effect:


Sun's Tear:
This item is firstly made from Sun's Tear which grants all within 10ft of the wearer a DR 3 to use. This effect does not stack and instead replaces any DR if accepted by the allies around.

 

Mountain Plate:

This mountain plate style armor grants a +10 to AC and applies all other normal factors for Mountain plate armor

Living Armor:

This armor can act on its own, it also grants the user DR 5/slashing and cannot be sundered. This item instead has an HP of 450 (normally 225) and has Fast Healing 5 for itself when attacked.

Adamantine Scale:
Dragoncraft armor and shields are masterwork versions of armor and shields crafted from a dragon's hide that also grant energy resistance. A suit of dragoncraft armor or a dragoncraft shield grants the wearer resistance 5 against a specific type of energy (Fire) , as appropriate to the dragon adamantine. This resistance is treated as an extraordinary (and thus nonmagical) feature of the armor. It doesn't stack with any other energy resistance (of the same type) possessed by the character. In addition, dragoncraft armor is treated as one category lighter for purposes of movement and other determinations. Heavy dragoncraft armors are treated as medium, and medium and light armors are treated as light. Armor check penalties are reduced by 2 (including the 1-point reduction for masterwork armor or shield). Dragoncraft armor has the normal maximum Dexterity bonus.

Adamantine scales also grant the armor immunity to all non magical slashing or piercing damage. Due to the toughness of the adamantine scales they also boost the living armor health by x2 (already applied above)

Spell Like Ability (Dragon's Blood):

This armor allows its user to cast as if a spell like ability for the below:

At/Will - Aiter's Amazing Atelie

1/day - Aiter's Mastery Forge

Enchantments:


Roaring:
Surrounding the stomach a dragon's head adorns the armor. Designed to hold a belt in place, as well as to hold the enchantment. The dragons eyes are noted to glow a white coloration anytime the enchantment is in effect.

While you are wearing armor that has this property, you gain some protection from ranged attacks. Whenever you are hit by a nonmagical projectile that would deal 10 or fewer points of damage, you take no damage from that attack. The armor automatically turns back the projectile to strike the creature that fired it. Reroll the damage against the original attacker. While you wear this armor, the embossed dragon head roars whenever battle is imminent, granting you a +4 competence bonus on initiative checks.

Vanishing:
Along the left and outside of the arm, a strange grey gemstone that has a carving of a small amythest brain within it appears. This gemstone begins to glow whenever the vanishing enchantment takes effect.Though hard to pay attention to, this gemstone when activated makes it hard for anyone user to focus there attention on its wearer.

A suit of armor or shield that has this property renders you and all your equipment completely imperceptible to other creatures. When you activate it, you become invisible and inaudible, and you cannot be detected by any nonmagical sensory method (including scent, hearing, tremorsense, blindsense, and the like). Once activated, this effect lasts for 3 minutes or until you attack (as defined for the purpose of the invisibility spell; PH 245). Creatures immune to mind-affecting spells and abilities can perceive you normally. The vanishing property functions twotimes per day.
  Soulfire:
With the smallest of emblazoned marks on the inside of the armor, lays the mark of the Hive of Zebrel. Marking the co creater of this armor, and the location in which it was crafted. This strange mark seems to act as a pact with its user. So long as Lord Zebrel stays of this plane, the armor seems to grants is user a minor boon of sorts. For whenever hit with a spell of instant death or energy drain, it will glow and negate the attack.

This armor’s wearer is immune to all death spells, magical death effects, and energy drain, and any negative energy effects (such as from chill touch or inflict spells).
   

Ego:


Neutral Good,this living armor has a stat pool as show below and is capable of speech. It is also able to see up to 120ft and has around the same amount of hearing distance.

Stats: Int 14, Wis 14, Cha 10.

Languages known: Common, Infernal and Qualith

Powers: This item can use Cure Moderate Wounds (2d8+3) on the wielder 3/day, and has Sense Motive +10.

Goal: To slay a God or a Champion of a God

Aura: Psychoportation
Caster Level: 20
Requirements: Access to the Eldritch Alchemy Chamber in Zebrel's lands
Market Value: 8,000,000gp
Cost (if applicable) 130,000 gp (light armor 600,000 gp (medium armor), 1,100,000 gp (heavy armor 6,750,000 (Mountain plate Dragon Part: dragon hide; Skill: Craft (armorsmithing Weight: same as ordinary armor or shield.

         

Item type
Armor
Current Holder
Creator
Raw materials & Components
Mountain Plate, Sun's Tear, Adamantine Dragon's Blood and Scales

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