Ødelagt
Description:
A long huge scythe said to have its handle made from the spine of a mountain giant champion of Lytho-Tara. It is coated in a brightly colored iron that seem to have strange black cracks all throughout it. Almost making the handle appear to have a thin iron skin with blackened veins, it is said that when the weapon is awake the eyes and veins glow a faint grey. On either side of the skull which acts as the setting for the scythes blade are two eye stalks coated in unholy iron and amplified by elemental core gemstones to amplify there glow. One a faint red that is emblazoned with rubies and other red gemstones around it. The other a sickly green that is highlighted by pale emeralds and other such green gemstones. Both eyes look down the blade of the scythe and seem to almost follow you as you move. The skull that is attached to the spine seems to belong to another mountain giant that was fractured during a battle, though its forehead adorned with a bright purple clear sphere gemstone that seems to glow whenever wielded. Giving its wielder an almost strange like aura that makes there natural magic glow around them like an aura. Lastly the blade itself is made from the ground up giant bones of Lytho-tara's followers and unholy divine iron to give its eerie appearance an even scarier look. As the blade shines almost as mirror but all who look in can see the souls of the damned that swore there afterlives away to the tainted god. There ghostly appearances showing themselves in immense pain, many of there wounds seemingly self inflicted as they gladly perform in front of those who can see them. The blade is also said to give a faint light that depicts the onlookers future, or at least there worst possible future according to there own dreams. Causing many to run in fear of such a deeply disturbing item.From afar, many will note this beautiful weapon to be quite mundane by the standards of its creaters previous work. However, only true masters can see the delicate work, the thousands of small runes carved into the entirety of the item. Each a name of someone who fell in the Regin's service during the War of Decay. Each rune having its own magical effect that is said to be awakened when the item goes into a rage. Each magical effect is said to have been personally related to the individual who had died, each having a debt sworn to be paid by Regin Uthem. It is said that as the wielder completes each debt, the runes will slowly all glow and one day offer its full power to the wielder.
Item Effect:
This item counts as a +10 Artifact Huge Scythe with a hardness of 45 and an HP of 143, and a base damage of 3d6 before modifiers, Crit of 17-20*4, and counts as Piercing or Slashing.With Modifiers, this item grants a 3d6 + 4d8+19 (will save DC 15) damage upon successful swing.
Lastly, due to this items god ingrediants and the unholyness, any who see this weapon must make a DC 25 Will save or be frightened if they hostile toward the wielder.
Mountain Giant Spine
Granting this weapon the natural ability to be immune to rusting or acid damage. This scythe cannot be destroyed by anything less then an epic level artifact of equal power to itself or higher.Litho-Tara's Core (Philosopher Stone)
Known as a Gods Core, this material grants the item crafted with it the ability to at will change what it is made from. In combat, this allows the weapon to freely change to whichever damage type it the wielder wishes but can only for that turn use that damage type. In example, if your weapon only does slashing damage, prior to rolling the 1d20 to attack, i declare the damage to now be fire at which point the scythe will begin to glow alight with fire and will convert all damage done to fire for that round. At the end of the round this weapon stays in this firey state, unless otherwise specified to return to normal.The secondary effect is that this weapon can change its material components at the wielders declaration. In example, if the weapon is fully coated in Unholy Divine Iron but your fighting a rust monster, you can declare at the start of your turn that the scythe will now become wood. And the weapon while maintaining all properties it had prior, will now count as if made only of wood. This can be done three times per day.
Unholy Divine Iron
All damage made with this weapon is considered Evil. However, prior to rolling to hit, if the wielder declares it, the damage will switch from its normal damage type to negative energy damage type on its next swing. This can be done each turn with the help of the blessing of Litho-Tara's Core.Pale Eye Stalks
Ocular Hammer Stalk
Once per day can make a ranged touch attack at a single target. Must succeed a Fort Save DC 10 + (Charisma Mod)+3 (from eye stalk) = Disintigrate 27D6 + Empowered = 40D6 damage - Note doesnt effect glove of invulnerability and anti magic field.Inflict Critical Wounds Stalk
Due to the Pale Eye's eye stalks being used in this items crafting, whenever the item manages to hit. The user must make a Will Save DC 15 or take 4d8+19 negative energy damage. This damage is not increased upon critical hits, and instead is just automatically considered a fail by the attacked for the Will save.Curse (If applicable):
This item hates gods that are hostile to its wielder, thus any who follow them or the gods themselves when within eyesight of the wielder causes the wielder to go into an immediate berserkers rage. Will save DC 10 but raises by 1 each round the hostile is within eyesight of the wielder. The wielder is however granted when enraged a +10 to Strength, Dexterity, and Constitution temporarily at the cost of being fatigued for 1d20 days after the rage. The rage does not end until all hostiles within eyesight (including blindsight for those who are blinded) are at 0 hit points remaining.This item must also be bonded with by the wielder for 24hours and cannot be unbonded with unless the wielder is without possesion of it for 24 hours. The wielder that is bonded will know at all times the exact location of this item so long as the two are bonded.
Boon (If applicable):
Truth's Sight:You can now sense for up to x10 of all your normal senses. In example, if you had a blindsight of 40ft prior to wielding this item and bonding with it would gain you 400ft of blindsight.
Ego (Alignment):
This item has a stat spread of Int 22, Wis 20, Cha 8, and is noted as True Neutral with a lack of interest in anything. Many would describe the personality of this item as if a wise yet lazy barn cat that only awakens when enemy gods of the wielder are near by or there followers. Though its ability in battle seems unchallenged, as if it had hundreds of thousands of years of experience fighting beasts that are unknown to the modern world.It communicates through Telepathy, and has the following spell like abilities:
1/ Day: Cure light wounds (1d8+5) on wielde, Heal, Slay Living (DC 20), Bull’s strength (wielder only; intensified; +10 enhancement bonus to Strength)
2/day: Telepathy (100 ft. range)
Aura: Overwhelming Transmutation
Caster Level: 25
Requirements: Craft Arms and Armor, Fleshgraft, Philosopher's Stone.
Market Value: Unpriceable, one of a kind artifact
Cost: Cannot be priced, philosopher stone one of a kind.
Item type
Weapon, Melee
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