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Pages stolen from the book of time are written in by powerful mages and heroes forged in the minds of stars. The Book we weave contains many tales from many times and places.   Chapter 1. Strange Aeons (Pathfinder) : A dark Ancient God rising and the small band of heroes rising to meet it. Madness and corruption flow freely from it's will. Dave, Durin, Aysling and Lillith fight to regain memory and are first to find word in the Book.   Chapter 2. Road to Valhalla (D&D 5e) : The Odinson Clan have fallen on dark times, their nobles rich and arranged in dark contract for power. Stayr the Kind, Thyri the Swift, Astrid the Beautiful, Bjorik the Brave and Chonk left to raid food and treasure from a coastal town. On the way, the world serpent and violent storm collude to end their journey in this world. Now they weave the Seidr in the world beyond worlds. Here they have met Yvette, Ilva, Vercin and now Grognak in their heroic journey.   Chapter 3. Opportunity Knocks (D&D 5e) : The wizard Jake weaves a tale of the Honorable Interplanar Society of Wayfinders. "Gabriel", Faelynn, Tim, and Aerilith have knocked on the doors to adventure saving the gnomish Hornswaggle brothers, Bartholomew, Basille, and Bertrand, from being roasted and eaten by kobolds, and learned that sometimes discretion (or might we say deception?) truly is the better part of valor.   Chapter 4. Scarred Frontier (D&D 5e) : The madness of Lethiam has pushed the Cerum to invade Fae'la and decimate the remaining native Elven and Orc populations. On what has become the last remaining frontier the party find themselves in a lawless land of unforgiving wilderness.   Chapter 5. Sea of Stars (D&D 5e) : Sailing seas of water and space. Based in the time just leading up to the Dutch age of sail, this is a rendition of the apocalypse wrought on Afran by the invention of the legitimized slave trade by the growing Naval Fleets of Afran and their expansion as they colonized land after land.   Chapter 6. Stealing the Secret (D&D 5e) : Focused on the arcane management of a modern civilization the large human population lives in enormous cities across the world. Little do they know that their acceptance of modern convenience has bound them to a contract acting as a sacrifice for a great and ancient power to fulfill it's desire to finally regain all the lost knowledge destroyed from previous apocolypse.   Chapter 7. Heaven Sent (D&D 5e) : Post apocalyptic sildoran after the events of Stealing the Secret. The remaining population of mortals live in floating cities high above the toxic plague lands that make up what is left of the world. Airships and ancient magic reborn in a world of wonder and mystery, danger and terror.   Chapter 8. Pixels & Pagans [Emerging From Darkness] (D&D 5e) : Set in the late first millennium following the events of Armageddon Come (notably the sacrifice of Lethiam as his avatar Josiah) the world has moved on from the need to have an elven empire. As men and dwarves have moved on to find steel, perfected the creation of glass and other technologies the last vestiges of the Oaken Oath are deteriorating.   Chapter 9. Sands of Time (D&D 5e) : This is a time travel adventure set to stop the Majestic Ebrohim as he races through the timescapes to align the magicks of his ultimate machination.   Chapter 10. Armageddon Come (D&D 5e) : It ends where it all began. The divines of the ancient world, knowing that a great apocalypse is coming, have chosen their avatars. These avatars must take the faithful flock and protect them as the terrible events unfold, so the divine might remain.