Containment Site - B Prisoner #1564: Kraven the Hunter {Deceased}
Prince Kr'ven (a.k.a. Kraven, the Hunter)
THREAT LEVEL: BETA
Registration Status: N/A
Containment and Monitoring Procedures:
I. WEAKNESSES OVERVIEW
**1. Physical Vulnerabilities:
a. Human Limitations: While Kraven possesses enhanced physical abilities, he is still human and can be injured or killed by conventional weapons.
b. Reliance on Strength and Skills: His combat prowess relies on his physical strength and hunting skills, making him vulnerable to opponents who can outmaneuver him.
**2. Psychological Factors:
a. Obsessive Nature: Kraven's obsession with proving himself as the ultimate hunter can cloud his judgment, leading to reckless behavior and strategic errors.
b. Pride and Ego: His arrogance can be exploited, causing him to underestimate opponents or become overly confident in his abilities.
**3. Combat Limitations:
a. Predictable Tactics: His approach to combat can be predictable, focusing on brute strength and hunting tactics, which skilled opponents can anticipate.
b. Over-Reliance on Rituals: Kraven often employs ritualistic methods in his hunting, which can become a crutch, making him less adaptable in unpredictable situations.
**4. Interpersonal Relationships:
a. Isolationist Tendencies: His solitary nature and obsession with hunting can lead to a lack of alliances or support, making him vulnerable when faced with multiple adversaries.
b. Emotional Vulnerability: His deep-seated need for respect and recognition can be exploited, particularly if his reputation is challenged.
II. STRATEGIC CONSIDERATIONS
**1. Combat Tactics:
a. Use of Speed and Agility: Engage him with fast, agile fighters who can outmaneuver him, exploiting his reliance on brute strength.
b. Counter-Predictability: Anticipate his hunting strategies and create traps or diversions to disrupt his tactics.
**2. Psychological Manipulation:
a. Challenge His Pride: Use taunts or challenges that provoke his ego, leading him to make mistakes in judgment during confrontations.
b. Exploit Obsession: Manipulate situations that force him to focus on proving himself, potentially leading to reckless decisions.
III. MONITORING AND ENGAGEMENT
**1. Surveillance:
a. Behavioral Monitoring: Track Kraven’s activities and psychological state to identify patterns that may indicate vulnerabilities.
**2. Response Protocols:
a. Engagement Plans: Develop strategies that exploit his weaknesses, focusing on psychological factors and combat limitations.
b. Containment Procedures: In potential containment situations, utilize methods that address both his physical vulnerabilities and psychological factors while ensuring ethical treatment.
Physical Description
Special abilities
- Superhuman Strength: Kraven was superhumanly strong and was capable of lifting approximately 2 tons. However, due to his fighting experience, his strength is just enough to go toe-to-toe with the likes of Spider-Man.
- Superhuman Speed: Kraven was capable of running and moving at speeds greater than even the finest human athlete. At his peak, Kraven could spring short distances at speeds up to 60 miles per hour.
- Superhuman Stamina: Kraven's musculature produced less fatigue toxins during physical activity than the musculature of an ordinary human. He could exert himself at peak capacity for several hours before fatigue began to impair him.
- Superhuman Durability: Though far from invulnerable, Kraven's body was somewhat tougher and more resistant to injury than the body of an ordinary human. He could withstand great impacts and blunt force trauma, such as being punched and kicked by Spider-Man, without injury.
- Superhuman Agility: Kraven's agility, balance, and bodily coordination were enhanced to levels that were beyond the human body's natural limits. His agility and speed are enough to keep up and even catch up to Spider-Man.
- Superhuman Reflexes: Kraven's reflexes and reaction time were enhanced to levels that were beyond the human body's natural limit
- Enhanced Senses: Even before ingesting the serum, Kraven had peak human senses but the ingestion seems to have enhanced them even further. He can see clearly over vast distances, but is still affected by darkness. His sense of hearing is also greatly improved and has very sensitive hearing. His smell is his strongest and most trained sense. Kraven is able to track prey by smell alone and can remember different scents and their owners, much like a dog.
Apparel & Accessories
- Traditional Wakandan hunting apparel
- Utility belt
- blow darts with tips dipped in neurotoxin
- Vibranium knives
- Blow gun
- Electro-nets
- Poisonous gas grenades
- Vibranium throwing knives
- Vibranium tipped spears
Mental characteristics
Personal history
I've lost way too many men to this scumbag. Kr'ven was the younger brother of leader of the Jabari Village who left the village as a young man in search of power. Each year, he fought in the ceremonial battle of the Black Panther and continuously lost against T'Challa. Growing impatient, Kr'ven contacted a smuggler by the name of Ulysses Klaw and formulated a plan to steal the heart-shaped herb from the Panther kingdom. Apparently, this herb grants it's user supernatural powers. Kr'ven and Klaw escaped with the herb by the skin of their teeth. Once he left Wakanda, Kr'ven "westernized" his name to distance himself from the past and now goes by Kraven the Hunter. After ingesting the herb, Kraven agrees to continue his partnership with Klaw and helped him smuggle Vibranium out of Africa. Kraven repeatedly attacked S.H.I.E.L.D. convoys carrying shipments of Vibranium and stole our materials. This only stopped after I sent the kid in. With my coaching, Spider-Boy somehow pulled out a victory and apprehended the perp. Hope you rot in jail, you freak.
S.H.I.E.L.D. Agent, Frank Castle
Kraven doesn't live up to his name apparently. After trying to use a freak to catch a freak, all of the enhanced skills that Kraven likes to go on about couldn't even catch the Spider-twerp. Kraven ended up dying in a house fire after a battle with the kid. A fitting death for a freak like him.
S.H.I.E.L.D. Agent, Frank Castle
Morality & Philosophy
Kraven's main philosophy is Darwinism and culls out the weak through his "hunts."
Personality Characteristics
Motivation
To hunt the perfect prey, Spider-Man.

Alignment
Lawful Evil
Age
42
Date of Birth
August 19th
Birthplace
Wakanda, Africa
Children
Current Residence
New York, New York (The Big House Penitentiary)
Gender
Male
Eyes
Brown
Hair
Black
Height
6'0"
Weight
235 lbs
Quotes & Catchphrases
"To the hunt!"
- English
- Hosa
- Russian