Avengers Initiate #16: Dr. Stephen Strange

Doctor, Sorcerer Supreme Stephen Vincent Strange, Dr. (a.k.a. Dr. Strange)

Threat Level: Omega   Registration Status: Registered   Monitoring and Containment Procedures: II. MONITORING PROCEDURES **1. Surveillance and Intelligence Gathering:   a. Electronic Surveillance: Monitor digital communications and social media for updates related to Dr. Strange and any occurrences involving Wolverine. Track mentions and activities to gather intelligence on their current status and objectives.   b. Physical Surveillance: Conduct discreet surveillance of known locations associated with both Dr. Strange and Wolverine. Utilize advanced technology to minimize detection, especially during high-profile events or encounters.   c. Informant Network: Utilize informants within the superhero community and mystical circles to provide real-time updates on Dr. Strange's activities, alliances, and potential threats.   **2. Behavioral Analysis:   a. Psychological Profiling: Regularly assess the psychological profile of Dr. Strange in Wolverine's body. Understand the potential impact of Wolverine's instincts on Strange’s decision-making and behavior.   b. Power Usage Monitoring: Track instances of magical abilities and Wolverine’s enhanced capabilities in use. Analyze patterns to detect any deviations or potential escalation in actions.   **3. Threat Assessment:   a. Risk Analysis: Continuously update threat assessments based on Dr. Strange’s recent activities and known capabilities. Evaluate the implications of his combined abilities in various scenarios.   b. Crisis Response Planning: Develop and maintain contingency plans for scenarios involving Dr. Strange in Wolverine's body, including potential confrontations with other superhumans or mystical entities.   **4. Engagement Protocols:   a. Diplomatic Channels: Where feasible, maintain communication channels with Dr. Strange through established or trusted intermediaries. Attempt to address issues diplomatically to explore potential cooperation.   b. Emergency Protocols: In high-risk situations, deploy specialized response teams equipped to handle a combination of magical and mutant threats.   III. CONTAINMENT PROCEDURES   **1. Containment Infrastructure:   a. Specialized Facility: Design and maintain a secure containment facility equipped to handle entities with advanced magical and mutant abilities. Incorporate magical containment fields and physical security measures.   b. Containment Protocols: Implement measures to limit access to external magical resources and communications. Utilize containment technology that can suppress or neutralize both magical and mutant abilities if necessary.   **2. Neutralization and Restraint:   a. Power Neutralization: Deploy artifacts or technologies designed to dampen magical abilities, specifically those related to Dr. Strange’s powers. Ensure countermeasures are effective against the combination of powers in this unique scenario.   b. Physical Restraints: Use restraints designed to contain enhanced physical strength. Ensure that these do not provoke further aggression or trigger Wolverine's instincts.   **3. Staff and Personnel:   a. Qualified Personnel: Ensure all personnel involved in monitoring and containment are trained in handling individuals with advanced magical and mutant abilities. Provide training on conflict de-escalation and tactical response.   b. Support Services: Offer psychological support and stress management resources for staff managing high-risk containment situations involving powerful entities.   **4. Emergency Response:   a. Rapid Response Team: Maintain a specialized team trained to address breaches in containment or sudden escalations involving Dr. Strange in Wolverine's body. Equip the team with appropriate defensive and countermeasure technology.   b. Evacuation Procedures: Develop and rehearse evacuation plans for personnel and civilians in the event of a containment breach. Ensure plans are updated regularly and practiced for effectiveness.   **5. Legal and Ethical Considerations:   a. Rights and Oversight: Ensure all monitoring and containment procedures comply with legal and ethical standards, respecting the rights of both Dr. Strange and Wolverine. Regularly review procedures for compliance with human rights regulations.   b. Periodic Review: Conduct periodic reviews of monitoring and containment procedures to ensure effectiveness and adapt to any changes in behavior or abilities.   III. WEAKNESSES OVERVIEW **1. Physical Vulnerabilities:   a. Human Limitations: While in Wolverine's body, Strange still retains some human vulnerabilities. His healing factor may not fully compensate for severe injuries caused by powerful attacks.   b. Fatigue: The exertion of using both Wolverine’s physical powers and Strange’s magical abilities can lead to fatigue, impairing performance in extended battles.   **2. Magical Limitations:   a. Chi and Focus Dependency: The effectiveness of Strange's spells often relies on his focus and emotional state. Distractions or emotional turmoil can lead to mistakes or incomplete spells.   b. Resource Requirements: Certain spells and magical abilities require specific components or conditions. If deprived of these, Strange's capacity to utilize his magic is significantly hampered.   **3. Psychological Factors:   a. Mental Strain: Being in another person’s body can create psychological distress. Strange may experience disorientation or a conflict of instincts between his own and Wolverine’s.   b. Emotional Vulnerabilities: Strong connections to his allies and the burden of responsibility can be exploited by enemies to create psychological pressure.   **4. Environmental Vulnerabilities:   a. Magic-Resistant Environments: Locations or artifacts that disrupt magical energies can impair Strange's abilities, rendering him more vulnerable in combat.   b. Enhanced Physical Threats: While Wolverine’s body offers enhanced strength and healing, extreme physical threats, such as overwhelming force or powerful opponents, can still incapacitate him.   IV. STRATEGIC CONSIDERATIONS   **1. Combat Tactics:   a. Distraction and Deception: Utilize tactics that create distractions to disrupt Strange’s focus, making it difficult for him to cast spells effectively.   b. Target Emotional Ties: Exploit his emotional connections to allies or loved ones to distract or manipulate him during confrontations.   **2. Energy Disruption:   a. Magic-Dampening Artifacts: Use artifacts or technology designed to suppress or negate magical abilities to level the playing field.   b. Psychic Assaults: Employ mental attacks or psychic powers to destabilize Strange's focus and control over his abilities.

Physical Description

Special abilities

  • Infinite Longevity/Fearlessness: Dr. Strange's lifespan has been extended and his fear of dying subsided in a manner similar to that of his mentor the Ancient One, due to a successful contest against Death. Though he can still be killed and even physically wounded, he cannot succumb to any medical diseases, nor does he age. However, he still requires food, water, oxygen, and sleep, the same as a normal human.
  • Energy Blasts:Capable of destroying moons and planets
  • Astral Projection: Dr. Strange can release his astral form from his body, instantaneously and at will. In this form he does not need to breathe, eat, drink or sleep, is unrestricted by physical laws, is invisible, intangible, and incapable of being harmed by all but the most powerful and rigorous of mystic means. As physical laws are meaningless on the astral plane, Dr. Strange is able to use it to traverse at virtually any speed desirable (Strange has reached to St. Louis, Missouri from his Sanctum Sanctorum in Greenwich Village, New York in "a few brief seconds" thus, as well as traveling at the "speed of thought" through outer space.)
  • Banishment: Dr. Strange has banished many types of creatures and humans to other dimensions, but the extent of this is only possible as long as the 'Banish-ers' magic is greater than that of the 'Banish-ees' magic during the banishment.
  • Transmutation: Dr. Strange has showcased the ability to molecularly alter and convert an object into another of his choosing using spells.
  • Telepathy: Dr. Strange can psychically communicate and read minds. These abilities can be amplified by mystic energy and/or the Eye of Agamotto to afford Stephen incredibly powerful psychic abilities.
  • Telekinesis: Dr. Strange can mentally manipulate his environment through the use of psionics without physically interacting with it. However, it is much more common for him to rely on magical manipulation rather than psionic.
  • Flight: Dr. Strange can fly using magical energy but has since abandoned it. (Presumably choosing to rely on the Cape of Levitation instead.)
  • Protective Shields: Using the being Seraphim, Dr. Strange can shield himself or his allies. Dr. Strange is so powerful that his energy shields can even protect him from the full power of a supernova (which he created), as well as planetary destruction
  • Illusions: Dr. Strange has the ability to magically create illusions and cause others to experience things that aren't real, using spells to do so.
  • Intangibility: Dr. Strange has the ability to become invisible or near-invisible and phase through solid material.
  • Time Manipulation: Dr. Strange has frozen, slowed, and traveled through time. This magic is enacted only through extreme concentration.
  • Elemental Manipulation: Dr. Strange can manipulate and control the elemental forces.
  • Teleportation: Dr. Strange can teleport himself and others to any place of his choosing through the use of magic. It is also stated he can move at the "speed of thought" through his astral form.
  • Dimensional Travel: In addition to his ability to teleport across a single plane, Dr. Strange has also showcased the ability to travel between dimensional planes and access alternate dimensions. For example, he was able to willingly travel to the Dark Dimension.
  • Universal Awareness: By performing meditation, Dr. Strange has sensed anomalies in time and space, allowing him to protect against time travelers, extra-dimensional invaders (Example: Dormammu, Nightmare), and other extra-terrestial threats.
  • Various other spells: These spells seem to be quicker to perform but lesser in power than spells using divine energy. Dr. Strange has used his magics altogether to alter his clothing through something akin to minor molecular control, control and manipulate elements, matter manipulation, etc.
  • Extra-Dimensional Sources: Dr. Strange can channel the extra-dimensional energy of mystical and non-mystical beings in multiple dimensions (known as Principalities) to empower his spells. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just state what he wants to occur and channeling some being to make it happen. It is unknown at this time what debt, if any, he incurs by invoking the powers that be. There is no strict quid pro quo (as the simple acknowledgment and invoking of the entity increases the entity's own powers, inexplicably), though some entities will feel he is obliged to heed their call when they need help in their conflicts as did the Vishanti. This ability to be a conduit to multiversal power sources has given rise to the phrase "Dr. Strange is as powerful as the being he invokes." Dr. Strange's powers typically come from one of three extra-dimensional sources: The Vishanti (a trinity formed of Hoggoth, Oshtur, and Agamotto), the Octessence (a group of eight beings, consisting of Balthakk, Cyttorak, Farallah, Ikonn, Krakkan, Raggadorr, Valtorr, and Watoomb) and other beings who owe him a debt (this includes Satannish and even Dormammu). However, certain abilities of his stem from more obscure sources, such as the Faltine, the Seraphim, Cinnibus, Sheol, Ikthalon, Denak, Cyndriarr, Munnopor, Morpheus, Dyzakk, the Olympian deities (such as Poseidon and Hades) and others.
Mutant Physiology: Strange is now inhabiting the cloned body of S.H.I.E.L.D. Threat #180: James Howlett/The Wolverine who has been given an Adamantium skeleton on Mojo World.
  • Regenerative Healing Factor: Wolverine's body naturally regenerates most (if not all) damaged or destroyed tissues and organs at a rate which exceeds that of any normal human. The rate of regeneration is proportional to the damage caused. This process is automatic, and Wolverine seems to have no control over it. His healing factor, however, does not seem to stop Wolverine from feeling the pain of his wounds nor the pain of his body regenerating itself. The speed at which he heals has fluctuated considerably in recent years. Originally, his healing factor was strong enough to heal full-body burns within hours or minutes, but after receiving his Adamantium bonding, it slowed enough to require weeks to recover from multiple sword wounds; however, it has since returned to its original high level. After first losing his Adamantium, Wolverine's healing factor recovered and increased to a level far above his previous norm. Another important fact is that Wolverine's healing factor and those of similar healing factor have a particular quality in how they work. For James, his children, and other animalistic mutants with healing factors, the healing ability focuses on the most life threatening injuries or problems and then moves on to lesser injuries. This has caused issues and been exploited by enemies such as when Logan captures Daken by having Bucky shoot Daken in the head with a Carbonadium bullet or when a scientist was operating on Native and inserted a powerful radioactive material into her to slow Native's healing factor while she performed surgery.
  • Contaminant Immunity: Wolverine's natural healing also affords him virtual immunity to poisons, viruses, diseases, and most drugs. For example, it is extremely difficult for him to become intoxicated from alcohol. It can be accomplished with extraordinary amounts of alcohol, and even then, the entire cycle of intoxication and hangover can be completed in mere minutes. Wolverine's healing factor has cured him of the mystical curse of lycanthropy after he had been bitten and turned into a werewolf, and from vampirism; though it should be noted that the time it took to cure the werewolf curse was longer than the time it took to cure him of vampirism; when he was infected with vampirism he had also been infected with nanites to temporarily deactivate his healing factor and use him as a 'booby-trap' on the vampires.
  • Decelerated Aging: In addition, Wolverine's healing factor provides him with an extended lifespan by slowing the effects of the aging process; Wolverine was born sometime during the late 19th century. Although well over 100 years of age, Wolverine retains the health, appearance and physical vitality of a man in the physical prime of his life.
  • Telepathic Resistance: Wolverine has stated to Emma Frost that he is resistant to telepathic probing, from both level 9 psi-shields implanted by Professor Charles Xavier and his healing factor creating “mental scar tissue” blocking it, although he is not completely immune to telepathy as he does appear to be vulnerable to extremely powerful telepaths such as Quentin Quire.
  • Retractable Bone Claws: Wolverine's skeleton includes six retractable foot-long bone claws, three in each arm, that are housed beneath the skin and muscle of his forearms. Wolverine could, at will, release these slightly curved claws through his skin between the knuckles on each hand. The bone claws are naturally sharp and tougher than normal human bone; even before they were infused with Adamantium, they could penetrate most flesh and many natural materials. After augmentation, his bones became indestructible and his claws are capable of piercing any material (relative to its thickness and the force Wolverine can exert). The Adamantium bonding process which affected his bones effectively transformed them into a new alloy called "Adamantium-Beta" which, combined with his healing factor, prevents his Adamantium skeleton from interfering with his bone marrows production of blood cells. Wolverine can unsheathe any number of his claws at once, although he needs to keep his wrists straight at the moment his claws pass from his forearms into his hands. When unsheathed, the claws are housed entirely within his forearms, allowing him to bend his wrists when they are extended.
  • Superhumanly Acute Senses: Wolverine's super-human senses are a combination of a separate mutant ability and his Healing Factor since his sense organs atrophy at a much slower rate than normal humans. His most improved senses are sight, hearing and smell. Due to these enhanced senses, Wolverine has claimed he can function in complete darkness as though it were daylight. He can distinguish between the real Doctor Doom and his Doombots.
  • Superhuman Hearing: Wolverine is capable of hearing sounds from a far greater distance than any human, and is said to be less developed than Daredevil.
  • Superhuman Sight: Wolverine sight is improved, allowing him to see further than a normal human.
  • Superhuman Smell: Wolverine's sense of smell is even more magnified and allows him to recognize and track objects and people just by smell alone. Daredevil once posited that Wolverine's sense of smell is slightly more developed than his.
  • Superhuman Taste: Wolverine can distinguish individual ingredients in food or drink he consumes at a smaller part per volume than a normal person.
  • Superhuman Touch: Wolverine's sense of touch gives him greater sensitivity to air direction and temperature differentials in his environment. He is able to sense Cyclops's incoming power beam based on the shift in air pressure that precedes its arrival.
  • Superhuman Strength: Wolverine's reinforced skeleton allows him to withstand high levels of physical pressure. His strength is also boosted to enhanced levels, allowing him to lift more than 800 lbs but no more than 2 tons.
  • Superhuman Speed: Wolverine is able to move at low level superhuman speeds. He has attacked faster than the eye could follow and even Spider-Man briefly thought Wolverine was faster than he was in their first fight. His combat speed seems more enhanced than anything else, as he has frequently kept up with Spider-Man in combat, and blitzed people before they pull their trigger fingers.
  • Superhuman Stamina: Wolverine's healing factor grants him superhuman stamina and he is partially immune to fatigue toxins generated by physical exertion and thus has greater endurance than actual humans.[86] His stamina has been described as metahuman, indicating the ability to continually exert himself for several days at peak efficiency.[379]
  • Superhuman Durability: Wolverine has superhuman durability due a combination of his healing factor and Adamantium skeleton.
  • Superhuman Reflexes and Agility: Wolverine's reflexes and agility are enhanced beyond the capabilities of the normal human body. On several occasions, he was able to dodge Cyclops' optic blasts with ease, although this is partly due to his enhanced senses.
  • Animal Empathy: Wolverine has been seen to be able to understand the emotions of animals around them and communicate with them on a very basic level. Wolverine has been seen to be able to show animals his intentions and actions so he would not be perceived as a threat to them.

Specialized Equipment

  • The Cloak of Levitation: Created by Italian adventurer and sorcerer, Alessandro Cagliostro, in 1786 to aid him in his excursions, the Cloak of Levitation grants the wearer flight, but also seems to have a consciousness of its own. It is often seen acting separately from its user in battle aiding its wielder by restraining foes. More research is needed.
  • Mental characteristics

    Personal history

    Stephen Vincent Strange was born to Eugene and Beverly Strange on April 11 1932 while the couple was vacationing in Philadelphia. In 1936, Dr. Strange's sister Donna was born at the family's residence in Nebraska. Knowing that Dr. Strange was destined to become the next Sorcerer Supreme, a resentful apprentice sorcerer, Karl Mordo, beset the child with demons from the age of eight through to adulthood. Ultimately Dr. Strange was rescued by Mr. Mordo's master, the Ancient One, mystic protector of the Earth-realm as the then-current Sorcerer Supreme. A year or two after this torment began, Dr. Stange's brother, Victor, was born. At age eleven, Dr. Strange aided an injured Donna, an experience which ultimately fostered an interest in medicine. At age fifteen, he briefly dated a young woman named Laura Robson. Dr. Strange entered Empire State University as a pre-med student directly out of high school. Later, while home on vacation for his nineteenth birthday, Dr. Strange was swimming with Donna when she suffered a cramp. After a frantic search, Dr. Strange found her already drowned. The experience left him with a sense of personal failure that eroded his medical idealism. Dr. Strange earned his medical degree in record time and entered a five-year residency at New York-Presbyterian Hospital, where his rapid success made him arrogant. His mother Beverly died near the end of his residency, and work became more and more impersonal for the bereaved surgeon. Dr. Strange's talent remained, however, and he became a wealthy and celebrated neurosurgeon before he turned thirty. Two years after his mother's death, Dr. Strange's father, Eugene, also fell ill. Already crippled by grief over his mother's death, Dr. Strange was unable to face any more tragedy and refused to visit Eugene's deathbed. A few days later, an outraged Victor confronted him in his apartment over his apparent lack of grief. Following the confrontation, Victor rushed from the apartment and into the path of an oncoming car. Victor died, and a guilt-wracked Dr. Strange placed Victor's body in cold storage, half-hoping that future breakthroughs could revive him. Around 1963, Dr. Strange was involved in a debilitating car accident. Dr. Nicodemus West, a brilliant surgeon in his own right, was an admirer of Dr. Strange agreed to do the surgery. Though he was able to save Dr. Strange, the nerves in his hands were severely damaged. Dr. Strange, with his surgical career over and too vain to accept positions as a consultant or assistant, soon exhausted his fortune following every rumored treatment, no matter how ineffective. In a matter of months, the once-wealthy surgeon became derelict and resorted to performing a number of shady medical procedures to survive. Dr. Strange's guilt over the mistakes of his early life would come to weigh heavily upon him over the years, and his recollections of the time could not always be trusted. After hearing rumors of the mystical Ancient One, Dr. Strange pawned his last possessions for a ticket to the East. Dr. Strange found the Ancient One's palace in Anachronistic Location #: Kun-Lun, but the aged sorcerer refused to cure him, instead offering to teach him mysticism. Dr. Strange refused, but couldn't leave immediately due to a sudden blizzard. While staying for the duration of the storm, Dr. Strange witnessed the Ancient One's apprentice, Baron Karl Mordo, secretly attack the teacher with mystically summoned skeletons, which the old man easily dispelled. Dr. Strange confronted Baron Mordo about the treachery but Baron Mordo responded with restraining spells that kept Dr. Strange from warning the Ancient One or attacking Baron Mordo physically. Amazed by these displays of magic, Dr. Strange underwent a change of heart. Deciding that the only way to stop Baron Mordo was to learn magic himself in order to challenge Mordo on his terms, Dr. Strange accepted the Ancient One's offer. Pleased by Dr. Strange's acceptance for unselfish reasons, the Ancient One removed the mystic restraints, explaining that he was well aware of Baron Mordo's treachery but preferred to keep Baron Mordo close by in order to control and possibly change him. The Ancient One had known of Dr. Strange and his potential to serve as the Sorcerer Supreme prior to even Dr. Strange’s first encounter with him. He regarded his hidden prowess so highly that he rejected Daimon Hellstrom for Dr. Strange as his pupil. The Ancient One had planned to make Dr. Strange his successor for a long time. Dr. Strange spent years under the Ancient One's tutelage, learning to tap the innate mystic powers of himself and the world around him, as well as how to invoke the powers of Principalities, powerful beings such as Dormammu, Satannish, and the Vishanti, who resided in their own mystic realms. A few years after Dr. Strange's arrival, Baron Mordo left the Ancient One's palace to seek greater power. The two rivals would clash often in the future. It was during this time that Dr. Strange passed a test against Death itself. As a reward, Dr. Strange was given ageless life and an ankh-shaped mark on his forehead that would only appear when his life was in dire jeopardy. The Ancient One himself had attained near-immortality by passing this test over 600 years earlier. Dr. Strange studied magic under the Ancient One for seven years and returned to the United States in the 1970s. Dr. Strange became a mystic consultant, establishing his Sanctum Sanctorum in New York's Greenwich Village at 177a Bleeker St. He was attended by Wong, latest in a centuries-old bloodline that had served the Ancient One, and who had become both Dr. Strange's servant and his friend. During this time Dr. Strange fought the demonic entities such as the Possessors, Aggamon, the House of Shadows, Zota, the Bottle Imp, and KhLΘG. Dr. Strange also fought the otherworldly Nightmare, who fed upon dreaming humanity's terror and became one of Dr. Strange's most bitter enemies. The mysterious doctor's reputation grew, and Dr. Strange even became an occasional consultant to local and federal authorities including the newly established A.R.M.O.R. - Altered Reality Monitoring and Operational Response. On January 5, 2002, Dr. Strange journeyed into Anachronistic Location : The Dark Dimension in one final confrontation resulting in his death and the sealing of the Dark Dimension. Dr. Strange was Succeeded by the current Sorcerer Supreme, Krugarr.   - Director of A.R.M.O.R., Dr. Theodore Sallis

    Employment

    Graduated Empire State University with a doctorate in Neuroscience.
    Divine Classification
    Sorcerer Supreme
    Current Status
    Active
    Age
    51
    Date of Birth
    April 11
    Date of Death
    January 5
    Life
    1932 2002
    Birthplace
    Philadelphia, Pennsylvania
    Place of Death
    Anachronistic Location #126: The Dark Dimension
    Children
    Sex
    Male
    Eyes
    Blue
    Hair
    Black
    Height
    5′3″ (1.6 m)
    Weight
    300 lbs (136.08 kg) (with Adamantium skeleton).