Soulsoother
Followers of The Traveler are referred to as Soulsoothers. They often are tasked with taking care of the dead. Most Soulsoother initiates spend a majority of their time in the mausoleums, wrapping the dead, and preparing them for the soul's final journey. They place small stones, known as Soul Stones, in the mouth of the dead. When the light of the soul stone fades, the Soulsoother removes the stone, and takes the body for disposal. At this point the body is considered little more than dead flesh, as the soul has completed its journey. Soulsoothers then take the body and dispose of it, often times burning it.
Soulsoothers are the only clerics that gain access to the Necromancy sphere of magic, and therefore gatekeep resurrection spells. They do not often like to perform these spells for several reasons. First, they're exhausting, and age the caster three years. But second, and most importantly, casting resurrection disrupts the cycle of a soul's journey. Though, in some cases, when The Traveler feels resurrection is part of that soul's journey, he may grant the power to resurrect.
Holy Symbol
Though not a a holy symbol in the traditional sense, all Soulsoothers carry a set of fine bells. These bells are used to call the will of The Traveler to the priest, often with effects to the dead. Each bell is precious, finely crafted from pure silver. They produce haunting tones that resonate deep into the bones of all who hear them. If properly trained, high level Soulsoothers may even use the bells to control the undead.
Class Features
Soulsoothers gain the following benefits:- Soulsoothers do not turn undead in the traditional sense. The bells they carry as holy symbols have various effects on the dead.
- Any Soulsoother may turn undead using the bells
- At 4th level, Soulsoothers may command up to their cleric level in HD of undead. These commands must be simple, similar to the command spell, unless the undead is intelligent. Intelligent undead may make a save vs spell to resist.
- At 7th level, Soulsoothers may fear the undead using the bells.
- At 12th level, Soulsoothers may command undead.
- At 3rd level, Soulsoothers gain the ability to cast Darkness 15ft Radius 1/day.
- At 7th level, Soulsoothers are always under the effects of Invisibility to Undead. This cannot be seen through by most undead, though some exceptions may occur. This ability can also be seen through with True Seeing, or similar means.
- At 12th level, Soulsoothers gain the ability to speak with dead at will.
Spells
Soulsoothers gain spells as follows: Soulsoothers gain access to the following spells:Level 1
- Bless
- Combine
- Detect Evil
- Purify Food & Water
- Cure Light Wounds
- Invisibility to Undead
- Command
- Remove Fear
- Detect Magic
- Detect Poison
- Detect Snares & Pits
- Locate Animal or Plant
- Endure Cold/Endure Heat
- Protection from Evil
- Sanctuary
Level 2
- Slow Poison
- Aid
- Enthrall
- Hold Person
- Augury
- Detect Charm
- Find Traps
- Know Alignment
- Speak with Animals
- Barkskin
- Resist Fire/Resist Cold
- Withdraw
- Silence, 15-foot Radius
- Wyvern Watch
Level 3
- Animate Dead
- Cure Blindness or Deafness
- Cure Disease
- Feign Death
- Negative Plane Protection
- Locate Object
- Speak With Dead
- Dispel Magic
- Magical Vestment
- Negative Plane Protection
- Protection From Fire
- Remove Curse
- Remove Paralysis
- Glyph of Warding
Level 4
- Cure Serious Wounds
- Neutralize Poison
- Cloak of Bravery
- Free Action
- Imbue With Spell Ability
- Detect Lie
- Divination
- Reflecting Pool
- Tongues
- Protection From Evil 10 foot radius
- Protection from Lightning
- Repel Insects
- Spell Immunity
- Abjure
- Animal Summoning I
Level 5
- Atonement
- Plane Shift
- Raise Dead
Level 6
- Heal
- Blade Barrier
Level 7
- Astral Spell
- Regenerate
- Reincarnate
- Restoration
- Resurrection
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